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K.T.

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A member registered Jan 08, 2024 · View creator page →

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Hey! is it required to strictly follow the “antique” theme for the jam? I had already brainstormed and started working on an idea before seeing the theme (MY BAD), and I’ve grown pretty attached to it. I’d really love to work on it, even if it doesn’t directly fit the theme. Would that be okay?

Thank you for playing <:

It was made in Linux (Arch, btw)—well, like 75% of the time anyway. And yeah… the car’s slow steering is definitely frustrating. I kinda got lazy/bored and wanted to work on other projects, so I overlooked it… my bad ):

 Glad you liked the vibes and the sound design though! A longer version with manual shifting sounds pretty headache-y, but not out of the realm of possibility. Actually… it's a really interesting idea.

If I ever do something similar again or build on this, I might even throw in a simple combat system. something like The Long Dark, if you’ve played that. It was originally part of the plan, but I scratched it, worried the scope would be too ambitious for the time I had.

It’s inspired by Crash Twinsanity (mainly for the aesthetic), and if you didn’t notice the roll animation and the air dash, Nier Replicant/Automata mixed with Ender Lilies. And a bunch of others that would take a whole paragraph to list.

Summary of the story without spoiling the twist:
You play as Arfop, an unknown hybrid stuck in a "Weird Realm", where he meets "Some People" who help him "Regain", "Accept", and "Control/Calm it" something he lost — and lost too.

The game has two parts:
First, it focuses on exploration, combat, puzzles, dialogue, and a PS2-era vibe, reminiscent of Crash Twinsanity and Psychonauts.

Second, it shifts to boss fights with a roguelite system, inspired mainly by Warframe: Duviri.
You’ll progress through a set of stages before reaching the boss.
These stages have different objectives, like defeating waves of enemies in a set time or collecting fragments while dodging projectiles.

Failing a stage rewinds you to the previous one. Until you’ll either make it back to the first stage or a checkpoint.

Every stage you complete lets you choose from 3 upgrade cards. Some carry into later stages, others reset after the next.

If you have any feedback or ideas I'll be happy to hear it. <:

The art style is really unique! I had a bit of a hard time getting used to the controls, but what tutorials if it aren't to teach you, for which sure did help (: 
I didn’t get a chance to finish the game yet, but what I played was pretty cool overall! <:

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I was really invested in the story and really excited to see the full version. 

{ I hope the "pet" is ok now >":

Thank you so much ! and I'll probably add an objective when you get there to make it clearer * I wanted it to be MUST IMMERSIVE in the final chapter (: *

Thank you so much for the feedback <:  remember Liam was with Lilian (his mother) before... you know >: (hope it clarifies it).

Sure why not. bear in mind the characters are kind of complex so I don't know if the term lowpoly is right, either way there is maybe something you would like to do <: my discord khlad.t

Hi. I have couple of concept art for characters if you are willing to model them!
it's lowpoly/cartoon-ish style