fair point about increasing the difficulty
i'm glad you found it pleasing and entertaining though - thanks much!
khanzulu
Creator of
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really solid entry!! 💯
i particularly liked the choice of music progression from level 1 to level 2 to the boss level - i could really feel the musical intensity increasing 📈
also, the overall aesthetic felt cohesive ✅. although, i felt two things took away from some of this cohesion and the "seriousness" of the game's narrative/tone: the enemies' bullets looked kinda like "balloons" and the seemingly "sad face" on the smaller enemy ships
anyway, again - great overall entry!
cute, cohesive art style and little poke mechanic, lol! 💯
some feedback is below:
- on hitting enemies - i don't know if its lag or a "hit stop" but it feels aggressive/too long for me
- skip opening - allow the player to skip the opening scene at least after the first playthrough
- enemy ai - the enemies' movements seemed completely random and without purpose. maybe you could give them a function that's like "approach_player_x_percent_of_time(percent: float)"
good job on submitting 👍🏼
i think an improvement could be to add the curl ui directly by the armadillo so i don't have to look at three different things (1. my position, 2. bullets positions, and 3. readiness of curl). or even better, making it diegetic (e.g. the armadillo becomes shiny when it can roll)
I'm glad you and your friend liked it! The bouncing mechanic is actually a last minute bug that became a feature, lol! That was not the original design 🤫. And thanks for the suggestion - I definitely agree the sound of the note being "hit" could be integrated better or differently into the experience [edit]... unless you're actually talking about the visuals of the note - that actually would be cool too. Wow, didn't even think of that!
Hey all! Here's a link to my entry for those of you who want to procrastinate on that last minute polishing :P https://kzventures.itch.io/otk
The gameplay revolves around hitting the piano keys and having them collide with other keys to watch your score go higher and higher!
What's your high score? :D
Good luck with the final submissions! I recommend testing a build on itch soon so you can catch little bugs. For example:
- Left and Right Arrow Unicode Characters - this was not loading properly so you can see below I just hardcoded "<--" and "-->"
- GPUParticles2D - I'm using Godot 4, so I had to switch this to CPUParticles2D to run in the browser
Best of luck!





