cute, cohesive art style and little poke mechanic, lol! 💯
some feedback is below:
- on hitting enemies - i don't know if its lag or a "hit stop" but it feels aggressive/too long for me
- skip opening - allow the player to skip the opening scene at least after the first playthrough
- enemy ai - the enemies' movements seemed completely random and without purpose. maybe you could give them a function that's like "approach_player_x_percent_of_time(percent: float)"