Thanks for your reply and for taking the time to address this :)
KerDelos
Creator of
Recent community posts
Recently discovered the Belonging Outside Belonging system and I love it ! Going Rogue sounds fantastic and I can't wait to play it !
I was however taken by surprise to discover I need Galactic 2E to play it. I mean, this page does mention it was originally designed as an expansion and several other phrases do mention what it adds to Galactic 2E but since it's also referred once as a "34-page game that can be played as a one-shot" and everywhere else as a "game" I was lead to think that the first edition was an expansion but the second one was its own game.
There's however no ambiguity in the game's pdf because it's clearly stated that "going rogue is an expansion for 2-5 players which extends on riley rethal’s galactic 2e" and
"going rogue makes significant use of the base game, and it is necessary for at least one player to familiarize themselves with that system before playing this expansion".
It's not that big of deal for me as I was already contemplating buying Galactic 2E but I'd suggest adding this kind of clarity to this page to avoid anyone getting the wrong impression.
I love the concept and well done making a solid sled from some drawing. The art style is nice ! The game was really hard though. At first i couldn't get pas the first slope because i hadn't understood what were the thrusters on the left. Watching some comments i understood but even with that I didn't managed to get pas level two. A bit more user experience polish might be needed but congrats anyway :)
Nice game, I liked the theme and the graphics although the game toggled itself in fullscreen mode when I launched it. This made all the art a little bit blurry, i would have preferred to play it in a window mode. The puzzles were interesting (i got till the 7th) but sometimes the difficulty came more from the number of penguins and the combinatorial complexity than something i had to understand about the game. Good job overall :)
I managed to get the game running on another computer and I enjoyed it very well, congrats !
Here's the log I have on my old computer :
Creating WebGL 2.0 context. UnityLoader.js:4:11179 Renderer: Mozilla 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Vendor: Mozilla 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Version: OpenGL ES 3.0 (WebGL 2.0) 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 GLES: 3 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 21004384 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 ERROR: Shader 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 UnloadTime: 2.000000 ms 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 warning: 2 FS.syncfs operations in flight at once, probably just doing extra work 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:100914 Input Manager initialize... 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 0(94) : error C7532: global function uintBitsToFloat requires "#version 330" or later 0(94) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable 0(94) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later 0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable 0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later 0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable 0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 0(68) : error C7532: global function uintBitsToFloat requires "#version 330" or later 0(68) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable 0(68) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 0(159) : error C7532: global function uintBitsToFloat requires "#version 330" or later 0(159) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable 0(159) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 0(123) : error C7532: global function uintBitsToFloat requires "#version 330" or later 0(123) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable 0(123) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 0(114) : error C7532: global function uintBitsToFloat requires "#version 330" or later 0(114) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable 0(114) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:49057 WebGL warning: drawElementsInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization. 70696c46-ac1e-4236-a47d-98bd2649e0ca:8:264995 RenderingCommandBuffer: invalid pass index 2 in DrawMesh (Filename: Line: 0)















