thanks, I'm glad you liked it, it means a lot :)
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It`s crazy how just addind a name can create an attachemnt, The bandit grew on me a little more than I expected it.
If you wish to keep working on this I would suggest create a need to sell the carrots, right now the only need for cash is getting more stuff (wich you may not desire) BUT, if you had rent or a family to feed (a la Papers Please) it would create some dramatic moments when choosing wich carrot to sell (at least in my opinion)
great entry :)
yes, I found out after the submissions closed that there were 2 x`s, I was a little burnned out since it was my first time solo-jamming (I did include a second name in the credits, but he is just the author of the royalty free music I found, felt like including him)
as to the gdwc, no, I was´t aware but I´ve been looking at it and seems cool, thanks!
thanks, I wanted to keep it simple since it was my first time solo-jamming, I usually work with other artists (since I can't draw or compose to save my life) but none of them were avalible
it's really good, however, I noticed a braking point: once the number of spawning enemies starts to rise, you can just corner up somewhere and combo kill to replenish any energy lost from enemy fire, wich makes moving around unnecesary, you may want to look into it (maybe by depleting energy rapidly if you stay still for too long , I don't know)
It did work, it dos not run very well, but my phone gets slow even with Polaris Ofice so i'ts probably that. Also I managed to download it directly from my phone, so you may want to update your install instructions for android
yeah, the art fell behind schedule, we even had to scrap some NPCs completely because their animations would not be finished in time. That is the reason the last level has a gigantic empty space at the begginig: there is where the NPC was supposed to be, It was a shame since their behavior was fully written