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KECG

18
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A member registered Mar 15, 2021 · View creator page →

Creator of

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That isn't the only console message being spammed. once I hit about 50,000 messages my Chrome hangs, and I'm seeing about 100 messages a second.

My suspicion is "reached max sounds and no lower priority" being spammed at the console is responsible for the lag-out in a short period of time.

Hi, Kodiqi,

It seems suspiciously like you have introduced a memory leak in your recent update. After about twelve hours, I need to refresh the page or it will drop to about 1 frame every 2 seconds. I used to run for days with no speed drop and just the occasional "UNDEFINED" brick. I have yet to thoroughly investigate.

It's working again-- first outage I've ever experienced-- but I lost my progress :(. Great game, though.

Neat :)  

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Just bought a copy to say thanks. I've had fun with this one and Fighting Time for months (until my computer decided to wipe my cookies today :( ). Months of good fun nonetheless. Keep up the good work!

Thanks for your comment, and sorry it took me forever to reply :b I agree as to making it a script. Outside of my range of expertise, though. I'm a Gimp person, and I can't figure out its scripting system either :)

Thanks for that! Weird :b

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Having spent two years failing at color theory I gave up and went back to the math and physics I'm far more familiar with :)

At first I did a bunch of layer-compositing in GIMP, proving the idea, and then I made a little tool (free for all):

kecg.itch.io/mathy-palettes

I went from here(Old me, painful to look at D: ):

To here(New me, math based palettes :D  ):

In a week. I'm pretty happy.

Tell me what you think.

Very nice! I don't think I've seen this mechanic anywhere before. Nice job :)

Super fun! :)

Lol. I died by going back and forth between the first room and the second :b. I like the art style very much, but I'm not a fan of 'the gameplay is the puzzle' games.

Lolol, at least it only cost me a few minutes :b

Super awesome! I'd happily pay $20 for 20 or so levels of this. Good luck with the full version :)

Have you considered rendering the enemies additive? I think it would look neat.

Works like a charm! I am absolutely overwhelmed that you would go to that trouble for a rando. 

Thank you so much :)

Super neat. Thanks!

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Edit: This was in response to apparently mistaken advise :)

Hey, thanks for your reply, Force Viking. Totally. Sounds like a good fallback, and nice to know there's an option for hosting offsite, if it is in fact a CORS issue.

Hi,

I'm in the process of building a small webapp-game, mostly in an effort to test out an input library I've built. I finally got around to adding phone inputs and encountered a problem. The same incredibly simple event handler for 'deviceorientation' works in a localhost of my project and not in the itch iframe.

I've given this issue the old google, but it brings up mostly irrelevant results. One thing I found suggests that for Chrome 66+ there need to be iframe permissions for 'gyroscope' and 'accelerometer,' within the 'allow' attribute, to skip around the CORS restrictions. (https://github.com/immersive-web/cardboard-vr-display#iframes for a description of the problem in another context) These appear not to be allowed in a 'view source' of the game-page hosted on your site.

I can easily believe I'm wrong about this. Just throwing spaghetti here :). I in no way expect you guys to do any work on my behalf, but if you could confirm this is my problem, I'd appreciate it.

Thanks for your consideration,

K.