Going fast doesn't consume more fuel for sure. After taking a peek into the code it seems to be depeding on your speed minus the boost powerup, and of course it only depletes when you hold accel button. The code was a mess just like I remembered it, I'd probably take a different approach if I were making something like that again :'D
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Thanks for the praise, man! I think there's still a lot of room for improvement though :) As for Rally Bike, I played the NES port of that as a kid (and really loved it, but looking back now it wasn't that great), and the game was partially inspired by it. I was wondering if anyone will notice the similarities, turns out someone did :D
I really like this one. I'd love to see a full version of it, but with a bigger resolution (since the GB JAM limitation makes it harder to see the screen and plan out strategy for the stage).
The enemies have too much life in my opinion (they're not hard, but annoying to fight instead) and are thrown back too much after getting hit. So yeah, fighting needs some polish, but I really love that zelda-ish scrolling effect when moving between rooms.
This was made in Game Maker, right? You can uncheck "Interpolate colors between pixels" in Resources>Global Game Settings>Windows>Graphics to make the fullscreen/resized windows not look blurry.