I really do like the story telling and the game feels like a complete experience. Difficulty increased massive on the boss, but also found a way to cheese it.
karoc
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Gameplay, artwork, theme, and speaker - everything fits together perfectly. The attention to detail with small effects and the polished UI is impressive. I'm genuinely excited by it.
At first, I desperately tried to use the speaker, only to realize it's unlocked after the first mission. Once it kicks in, the game transforms from a simple "left-to-right" experience into a strategic planning and execution challenge. Well done!
This must be what juggling feels like. The wonky physics and water controls fit together perfectly, proving that a great game can emerge even with reduced graphics. It’s a bit of a shame that I only get to hear snippets of most songs - they sound like absolute bangers and are so different. My favorite was Channel 31.
Great concept that motivates you to try again - you genuinely feel like you can improve. The animations are lovingly crafted, and the overall style is cohesive. This feels like a complete game. It would also work perfectly on smartphones.
Bonus points for the sound menu behavior and the leaderboard.
Snake meets PacMan, and occasionally, a pirate takes a dump on me. Played through many levels.
By the way, thanks for not making me restart the entire game when a shark eats me, just restarting the level is a good idea.
I’m not entirely sure, but I think I might have encountered a bug. Now and then it looks like this:
Lots of sharks coming at me - and I’m blind most of the time. I like the idea of a memory-based game, and it works well here. To perfect the gameplay loop, you could gradually increase the number of shark positions players need to remember over time. This would ramp up the challenge and replayability.
Beautiful artwork. I had to switch to fullscreen to be able to start the game.
I feel like it could use a bit more explanation regarding the core gameplay loop. I restarted several times and, with a bit of luck, managed to "sonar" a fish and harpoon it. But I’m not sure how I get new harpoon shots or sonars.
Really brilliant! Don’t be fooled by the simple art style, there are some very cool concepts and ideas behind this game.
I had some trouble with the controls, especially because "W" is used both for accelerating and tapping. Maybe that could be solved by using Mouse Button 1 instead.
Unfortunately, I got stuck pretty early and didn’t know how to continue because I failed at a wall where the shrimp stands in front of (maybe a missed oportunity to implement "help").
Still, I really enjoyed what I played so far!
I don’t play the game - the game plays me.
Several minutes in, and I still have no idea what I’m doing. I move slowly, and hordes of fish graciously crash on me. I move fast, and they still crash on me... but I still don't gain XP. Is this zen? Is this performance art? I don’t know - and I think that’s part of the magic.
The art style is absolutely gorgeous, and the music fits the vibe perfectly. I just wish I knew what the vibe is.
I find myself somewhere in the ocean, receiving divine inspiration about what to do next, and follow my sonar into the depths - only to get smacked around by sharks. But my speaker doesn't just take, it also gives. First, small halos to collect, and then even a friendlier encounter than a shark.
A truly wonderful, meditative underwater experience! The performance in the browser was a bit sluggish at first, but quickly smoothed out after a few seconds.



