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The dynamic between not being able to trust the level and getting brief glimpses of the "truth" that you have to memorize to tackle the platforming sections "blind" creates a genuinely captivating flow.

Add a bit more platforming juice and cohesive sprites tailored to a unified setting, and there is easily a full-fledged puzzle platformer in this concept. Good job!

(+1)

Also the main menu nearly got me frustrated because i thought there was a bug, when nothing responded to my mouse..