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Diverse enemy types, completely varied movement patterns, and upgrades tied to a clever little trust and deduction minigame, plus who knows what else I haven't even discovered yet. There is definitely enough potential here to develop into a full game!

My only real critique: the hitboxes on the tier 2 slimes feel too small. It feels strange when attacks pass right through them (though passing through feels very intentional and well handled on the jumping snakes).

Really promising work!