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I love the idea of summoning cats with fish, and the Game Boy retro aesthetic is spot-on. Summoning with corpses makes it even more fun!

A few points of feedback:

  • Hitboxes could use some fine-tuning.
  • Enemies lack collision with the environment, which feels a bit odd.
  • Summon times would benefit from a visual indicator (like a progress bar filling up).
  • Players should have some way to direct or control the summoned cats.

Thanks for playing! I agree with the first three points, and I actually did have a system in mind to control cats by throwing food around, but I unfortunately barely made it to 6 hours til deadline before falling asleep. The main point I would have liked to implement was proper enemy behavior, but since this was my first time working with it I barely cobbled together what little exists in game. If we ever come back to make a full version the enemies will not phase through walls (hopefully).