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Thanks for playing! I agree with the first three points, and I actually did have a system in mind to control cats by throwing food around, but I unfortunately barely made it to 6 hours til deadline before falling asleep. The main point I would have liked to implement was proper enemy behavior, but since this was my first time working with it I barely cobbled together what little exists in game. If we ever come back to make a full version the enemies will not phase through walls (hopefully).