Hi! I'm a unity developer, my best skills are game design and programming, however I'm an all rounder and can fill up for any role except music. Check out my itch profile to see my games. Let me know if you are interested in teaming up.
Karaden
Creator of
Recent community posts
You managed to make a very cosy game. I did not expect a fishing game here. Music was good. I probably suck at this, because all the fish run away from my lure and start zooming around. Controls of the lure are a bit difficult, you can't maintain position or really swim up, and I think the fish run away if you reel in? Good job!
Thanks for the review! There was a plan to make it more interesting, but not enough time. I wanted to introduce mission/bet system, where you would pay to take up a task - and only get the prize if completed in specified time. Unfortunately I had to scrap that during the jam. Maybe a bit of storyline as well.
Sorry for my little guys behavior, I have no idea why they did that. The scope was tailor made for this jam, but I still overdid that a little, so ultimately I barely finished with time extension, absolutely drained. I'm really glad that you enjoyed it, that alone makes me motivated to continue development later on.
Interesting take on alternative history and use of art. The gameplay, however, is a bit of a mess. Hundreds of missiles, touching one deletes you. A bit too hard, at least for me. I think I flew off the screen, and got lost somewhere, I guess you can fly indefinitely far. Increasing the view area, so that you can see more around (and have any space to dodge the missiles) would already improve things a lot. Visual effects (glitches) are a bit too strong. I think it has great potential as a visual novel, or maybe you can just change the gameplay a bit, it's very overwhelming. Don't take me wrong, I can see some huge effort in drawing all the panels! Great job overall, good marks for visuals and originality from my side.
Sorry, I actually didn't implement the difficulties and forgot to delete them. Lack of time. I know, the fog was a problem in lower parts of the map, I didn't manage to really balance it out. Main navigation in that area was supposed to be a map and scanner, but I suppose it wasn' t really working as intended. As for worm... It's not a glitch, I knew I could not balance it properly, so the worm is basically a scripted event for the first descent, I didn't want to make it too annoying. Other creatures come in later. Thank you for the review, it really helps!




