very cool game, It fits the theme. I was wondering if I needed to dodge all the bullets at the same time the first time I played, and then realized I just needed to dodge on 1 screen. The game was a bit hard, I almost beat it on my fourth try.
kanbarudesu
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I really like the blackhole mechanics. I thought the black hole was too powerful, but I saw a ship that could destroy the black hole instantly. The blackhole range is kind of too far, I think, and I was hoping there would be an interaction if there were two black holes, but overall, it's a cool and unique mechanic.
Thanks for playing. I wanted to implement movement and enemy targeting like in a PC moba game, but I realized that targeting with a mouse was a pain, and I wanted to change it, but I didn't have time. The game doesn't have music or sound effects either. I'm kinda bad at it currently, and actually I wanted to implement it with random free music and sound effects, but yeah, I got something to do in the past weekend and had no time XD.
Thank you for playing and the idea too:D. I had planned to implement a mechanic similar to the Dota 2 invoker, with each orb combination having its own skill instead of just a shield, but I am afraid I will not make it in time.
Each orb also provides a buff to the character, but I didn't have time to include it in the game tutorial, so I put it in the page description instead.
Thanks for the idea, I'll put it in my notes.
For the food spawn i set the limit to 2sec per food because if i put it lower than that, it feels too fast.
There no limit of slime can stay alive, it based on the slime luck XD, i put the food spawn at random position, so if the slime cant find or reach any food they will die.
btw, thanks for playing :D