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Kain

15
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2
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A member registered Jul 08, 2024 · View creator page →

Creator of

Recent community posts

Thank you for all the work you put into making Bevy Yarn Spinner! 

Thank you for your feedback! I agree with all the points you have made here. It seems the hint to press "E" to pick up items was never implemented, and therefore it is completely reasonable that you wouldn't know how to pick up the box, I apologize. 

I tried to get all the fishes fed at once, but it proved to be a difficult task!

Thank you for playing our game, and going through the trouble of building it locally! The intention was that after you tried to push the bookshelf, I would give another hint that you couldn't actually do so as a ghost. I was unfortunately a bit too crunched for time to do so, and my hope was the player would talk with the NPC again for another hint, but I understand that the game is a bit confusing. There is actually also not an ending to the game, so for anyone who gets their flesh form over the bridge 'wins'. Also when the NPC talks about a "black box" if you talk with them again, they actually mean a red box lol

Fantastic game y'all! I love auto battlers and enjoy the customization of building up your sword! Reminds me a bit of backpack battles 

Thank you for your feedback! Yeah, audio handling is an issue that Bevy seems to have with web, though I'm sure having  lots of sounds playing doesn't help that at all haha. Sorry to hear you crashed though, not sure why that would be

No, it wasn't my first time using Rust, I had been using it loosely for about a year at this point haha. Still a pretty difficult language, but it is rewarding 😄

Thank you! Although, I think the hardest part of Bevy is that it is in Rust, rather than it using ECS 😅

In fact, I think a big advantage of using ECS is that while working with other people, it is easy to work on the same entity at the same time and make changes to certain entities without breaking all systems. Although I haven't worked on a more OOP based engine with other people yet so I don't yet know for sure 🤷‍♂️

Hello! The reason the game is forcing you into full screen because some dumb dumb (me) couldn't find a way to make the UI text scale.  It isn't in the game engine natively (we are using Bevy) and after spending so much time on first implementation of the the UI, I didn't want to go out there and try to learn someone else's UI framework for the game. So in order for the text to not look terrible, we just force into full screen. I'm sorry :,)

Thanks for playing, I'm glad you enjoyed it!

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Yeah, it's a very difficult game 😅 Your character with using knockback should be fast enough to just barely get away. I'm glad you had fun despite not being able to see many of the spells you get from leveling up 😄

Thank you! Glad you enjoyed it!

I adore this game! I didn't finish it because I got stuck on a level in chapter 2, but the art style, and mechanics, the levels are fantastic! 

I like the art style :)
I wasn't really sure how to advance in the game, and I end up spam clicking the stuff in the cauldron and I think I broke all the buttons 😅

I love the concept of the this game! I did eventually get off railed somehow, and I had to watch as everything I worked for floated off into the void 😅but other than that, I enjoyed it!