Thank you for all the work you put into making Bevy Yarn Spinner!
Kain
Creator of
Recent community posts
Thank you for playing our game, and going through the trouble of building it locally! The intention was that after you tried to push the bookshelf, I would give another hint that you couldn't actually do so as a ghost. I was unfortunately a bit too crunched for time to do so, and my hope was the player would talk with the NPC again for another hint, but I understand that the game is a bit confusing. There is actually also not an ending to the game, so for anyone who gets their flesh form over the bridge 'wins'. Also when the NPC talks about a "black box" if you talk with them again, they actually mean a red box lol
Thank you! Although, I think the hardest part of Bevy is that it is in Rust, rather than it using ECS 😅
In fact, I think a big advantage of using ECS is that while working with other people, it is easy to work on the same entity at the same time and make changes to certain entities without breaking all systems. Although I haven't worked on a more OOP based engine with other people yet so I don't yet know for sure 🤷♂️
Hello! The reason the game is forcing you into full screen because some dumb dumb (me) couldn't find a way to make the UI text scale. It isn't in the game engine natively (we are using Bevy) and after spending so much time on first implementation of the the UI, I didn't want to go out there and try to learn someone else's UI framework for the game. So in order for the text to not look terrible, we just force into full screen. I'm sorry :,)


