Loved the character design of the witch! Game was fun but wasn't too sure what the end goal was.
I did encounter one bug where sometimes when I loaded into a zone my potions got thrown from the bottom of the screen instead of from the character.
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Use F to interact with things, try using it on whatever you can! It was a story that is incomplete, originally it was meant to be about a shadowy character who improves their alchemy by using darker and darker methods, engaging in shadier activities. We bit off a bit more than we could chew, so its missing a few things, one of them being sound. Left click right click and shift will all do different attacks, e will heal. Not everything is available from the start.
Extra Notes
Heres my gdd again: https://docs.google.com/document/d/1KRjKfPaN0ZuKW6h8IUf6GKrxdrfIjomRgAkDslOv9QA
Its in the game's description too.
I had fun in the Jam, thanks for putting it on.
Loved the character design of the witch! Game was fun but wasn't too sure what the end goal was.
I did encounter one bug where sometimes when I loaded into a zone my potions got thrown from the bottom of the screen instead of from the character.
I loved the art and character designs, I do wish there was more to do in the game, but the core mechanics are really nice.
I like the art style :)
I wasn't really sure how to advance in the game, and I end up spam clicking the stuff in the cauldron and I think I broke all the buttons 😅
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