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KaguraRPG

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A member registered Jan 30, 2025 · View creator page →

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does reconnecting fix the issue? 

I deployed a fix for this recently, but that required people to unlink their account once so that the launcher could request the correct permissions to check for game ownership

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this tool doesn't rename/lowercase/re-encode game files, so the problem is most likely a typo in your project

the reason you're only seeing this on mobile is that Android runs on a modified version of Linux, which loves to complain about case sensitivity unlike Windows

these are always there by default in chromium apps, there aren't any translations as of right now...

localization sounds like a good idea butI'll have to figure out how to approach it, I'd rather avoid  using AI for it if possible
 

I set it to fetch the latest target sdk available but didn't notice Capacitor re-hardcoded it to 35 x_x

it should work fine now, but let me know if it doesn't

there's a surrender skill earned through perks as well as fainting potions in the apothecary

and I understand, but I can't exactly predict release schedules as they mostly depend on how much free time my actual job leaves me with x_x

the previous update, as well as this next one, could've been out in less than a month each in a perfect world, for example

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0.4.1 should be coming out in the next few days and with it a patch for 0.4.0 to fix the remaining bugs and android issues, I admittedly messed up while trying to work on both versions at the same time and ended up having to focus on the new build for the time being

Won't be making any more huge system changes like this anytime soon, sorry for the inconvenience ;-;

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are you exporting using the "exclude unused files" option? That one causes issues if you don't reference the audio file somewhere in your RPG Maker project (plugins don't count)

try checking if these files were actually deployed alongside the rest of the game, or just disable that option if you don't care about the game being a little bigger in size

and also check that you're using RPG Maker supported file formats (.ogg and .m4a)

this app shouldn't be causing any issues like that so it's most likely something related to the above, but if none of these are the problem I'll try to help you sort it out

done!

the password is in the APK Signing section, which gets cut off due to your screen resolution

the update I just published should help with that

added! let me know if you have any issues with it

Did you try the new version? It works for me so it should be fine, but I'll look into it again if its still causing issues

I'll update the tool to address this soon!

My approach doesn't seem to work well on newer phone models and it also affects my own game, so whenever I figure it out I'll apply the correction here as well

Sorry for the late response on this, but can you confirm whether or not it works now?

You'll likely need to do a one-time re-authentication so that the system picks up your game ownership properly.

I'll be releasing a hotfix patch in a few hours!

Most of the changes in this update cover the entire game, so I was bound to miss a whole bunch of things playtesting on my own x_x.
Sorry if it's caused any trouble, and I really appreciate the bug reports

this plugin doesn't modify the native touch UI, so the hamburger button that comes with it should still be usable if it's turned on in the settings

can you send me the log file to contact@kagurarpg.com? I'll take a look at it to see what's wrong

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Seems to be caused by a number of things, the biggest ones being install permissions (especially now with the new sideloading restrictions Google implemented) or creating a new APK for the same game with a different keystore than the original. I'd make sure those two things aren't getting in the way before anything

It can also happen because of a corrupted APK, at which point the logs folder can tell you if anything's wrong. You can send me the log files at contact@kagurarpg.com if you want me to take a look for you, but it's more likely one of the things I mentioned above

From what I found online this seems to be an issue when you attempt to sideload an APK with a similar package name as an already installed one, it could be possible that you either need to uninstall a previously generated APK, or use a more unique app name/package owner combination

I'll read more about it now but you could try these in the meantime, as well as installing in another phone or an emulator just to be sure

Hey! sorry for the late reply

DeepInstinct and SentinelOne are both Machine Learning scanners and known for false positives, you're generally safe to ignore these two if all the other antivirus say things look good (especially for the "Suspicious" flags, these don't mean anything more than "this is probably bad but idk")

I just uploaded a completely reworked version of the app as well, so hopefully that helps

Sorry for the late reply!

If you mean the CGs enemies trigger during combat, I rearranged the Gallery a little so they are further to the right now, in a new block

I've investigated a bit and it seems issues can occur when using different keystore and key passwords. I'll make some changes to prevent this, but meanwhile try and use the same password for both, may solve your issue!

Do you happen to be playing with a 0.2.0 or older save? A similar thing was reported once and that was the cause, unfortunately I only introduced save compatibility after that version so anything below 0.2.1 is prone to have issues x_x

If not, would you mind sharing your save with me so I can take a look?

Should be fixed now! Sorry for the inconvenience

0.2.2 will have a new portrait system with more/better facial expressions! they don't depend on her being naked/clothed but rather on how much lust she has or what interactions you trigger (talking to someone while naked and them commenting on it will make her blush for example)

yes!

Which version are you playing? This was an issue in hotfix #2 of 0.2.1 but it should be fixed in #3

cum is being worked on, and the little issue with default clothes will be  fixed alongside the new portrait system I'm finishing for 0.2.2
Also it's RPG Maker MZ! I made a bunch of plugins for some of the game mechanics and UI but you can do most of it with events if you don't like javascript

"Is there a way to make Kagura go on a solo mission not with Isao?"

Not right now... it will be added in the future but I have to make separate defeat scenes for it
The solo scenes are mostly focused in the town right now

"Is there a way to make Kagura more sensitive to groping by enemies, like making her orgasm in one grope?"

Not exactly in 'one grope' but in 0.2.1 perks now affect that! The more she's subjected to an action the more lust she'll start gaining from it
I'm already working on balance changes for 0.2.2 so it'll be a lot easier to orgasm at higher corruption levels

As for the last two, there will be something similar to sensitivity with debuffs that do pretty much the same thing to make H combat less boring, and I did have something similar in mind with vibrators (and debuffs for the skip turn stuff) but that will have to wait until after 0.3.0 since there's already a lot of things planned for this batch of content x_x

As of 0.2 it's all Purity based, some require less than others (naked requiring 0 for example)

In 0.2.1 I introduced a new corruption stat which is what's gonna be the judge of that from now on, and for 0.2.2 some of them will also require some degree of exhibitionism

yeah, that fix is ready but something else is delaying the update a little bit, sorry about that x_x
I'm doing my best to wrap it up right now so you should see it uploaded in the next hour or two

will release a hotfix for this today, thanks for bringing it up!

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Haven't figured out a way to put up a demo without it exposing the plugin for grabs... but essentially:

- You can assign purity and lust variables to all actors
- You can set a base % trigger chance and % modifiers depending on the amount of lust/purity the actor has
- You can set enemies and assign common events to them targeted at each specific actor, all with purity requirements
- And also some minor things like purity loss per tackle and so on

After that the plugin checks for enemies that are loaded in the params, then uses all the information above to calculate a chance roll which when successful procs a little charge animation on the enemy, an icon indicator above their head and readies a tackle on a random party member that's not currently a target of a separate tackle.
If the target uses guard before the enemy resolves the charge then they can avoid it, but if they don't then a random common event gets picked based on the selection that particular enemy has on that actor and also based on their purity level.
When that's done their purity decreases and their lust increases. Lust reaching 100 triggers an orgasm common event and purity decreasing means enemies will be more likely to initiate tackles, and if you set purity requirements for your events they'll have a wider set of choices to pick from

Hopefully that explains how it works to some extent, the plugin description does have a way more detailed setup guide so that it's easier to integrate!

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Not at all!

These are just early access updates for Patrons. If you buy the game here you will get access to all 0.x versions and eventually the full game when it's done, no need to spend any extra money for that.