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A member registered 126 days ago · View creator page →


Recent community posts

nice video though!
Good news; you can play it again any time you like, no waiting or anything! \o/

Nice video, man.
Totally recommend playing it again with some friends!

Thank you for the kind words!
As you said in the video, playing with a controller is so much nicer.
It's really hard to translate these types of controls to keyboard and get them to feel as good.
It's defensively something I will need to work more on.
It was really cool and informative to see a lets player make it through the full Campaign.
Got lots of little notes from just that alone.
Also, holy crap! I think you're the only lets player I've seen actually land a grind!

Hey man, glad you liked the game so much! 

Really dig the video. 

I was rooting so hard for you on the grind! Almost had it too!  :D

Figured since you're studying programming that seeing the solution I did might be interesting.
Here's a snippet from that code (C#)

Basically, I just have a bool set to true if the player has finished.
If they have, I just don't Allow the player to reset.
Your solution was a good idea, this does basically the same thing.
But instead of disabling the button I disable a part of the function.

        if (hasFinished == true)
            Invoke("SelectWinner", 0f);
            //Reset the timer
            if (Input.GetButtonDown("P1_ResetToStart") || Input.GetKeyDown(KeyCode.Q))
                currentTime = 0f;

Oh wow! I had completely missed that, thank you so much for the heads up!
I'll get it fixed right away.

Posted in Windows32 bit!

Just wanted to give you a heads-up that a 32bit build of version 0.020 is up for you to grab :)

Thank you! I'll keep at it! :D

Thanks man! glad you like it! :)

Thanks man! really enjoyed the video too :D

Posted in Windows32 bit!
(Edited 1 time)

I can't rebuild version 0.019 as it is now but
I'll make sure to include 32 bit versions in the future versions.
Thank you for bringing this up :)

I noticed the bug with the pause menu last night and fixed it straight away, so it will be fine on the next version. Thank you for the heads up though! :) 

I'm sorry to hear you find the campaign levels boring. I'll be focusing mainly on them now for a short while. I do want to make more of the other tracks as well, but there are some core features that will need more work first. But don't worry, I think the core of the game is almost done, and after that I can hammer out levels a lot faster! 


Thanks man! 

PS, hope you don't mind me using a little snippet of your video in the first version of the trailer :P

Posted in Love this game!

I love the video! Just so much pure joy in you two :D

Thank you so much for the kind words! 

The basics of the fame is still being hammed out, and adding customization is a very big thing. I do however have an idea of what I would like to do with that, but at this stage I can't really promise anything as it will more then likely be quite some time till it's time to tackle that. 

But yeah, I agree . the game would do good with some customization. Customization is always a good thing :) 

Thank you for your feedback

Thank you so much! :D

Nice video dude! Glad you liked the game so much :D

Posted in Time problem

Thank you for the heads up!
I'll get that fixed by the next update.

Replied to EyeBricks41278 in Feedback

I really don't want that to be the thing that people have to do to get the controls.
I'll keep at it and make it clearer in the game though!
Thank you for your feedback.

Replied to EyeBricks41278 in Feedback

oh,  Player 2 plays on the arrow keys and then use the Delete and PageDown Keys to respawn.
No need for a numpad! :D

I had completely missed that video!
Thanks for the heads up! :D

Glad you like it!
It might be some more time before I feel it has enough content and features to
be ready for Steam GreenLight though (If it's still a thing at that point).

If nothing, I have no intentions of leaving itch.io :)

Replied to Samuel in Feedback

Personally I think that it's always good to give the player the choice to play a track made for 2+ on their own.
While communicating that it's not recommended to do so is great,
but to flat out ban it just leaves a bad taste in my mouth.
I really want the player to have that freedom.

Posted in Feedback

Good point! The controller support is super basic atm and definitely something I'll be adding onto.

But what if someone wants to player a 2-4 player track on their own?
Maybe there could be a 'recommended amount of players' thing instead?

What key are you pressing when you want to go forward and is this problem happening on all players?

Posted in think

Like, NPCs to race against?
I'm definitely not ruling that one out! It would be a very cool feature to have!
Even with fairly stupid AI it would help combat the lonely aspect of playing solo.

Thank you for the tip! :D