nice video though!
Good news; you can play it again any time you like, no waiting or anything! \o/
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nice video though!
Thank you for the kind words!
As you said in the video, playing with a controller is so much nicer.
It's really hard to translate these types of controls to keyboard and get them to feel as good.
It's defensively something I will need to work more on.
It was really cool and informative to see a lets player make it through the full Campaign.
Got lots of little notes from just that alone.
Also, holy crap! I think you're the only lets player I've seen actually land a grind!
Figured since you're studying programming that seeing the solution I did might be interesting.
Here's a snippet from that code (C#)
Basically, I just have a bool set to true if the player has finished.
If they have, I just don't Allow the player to reset.
Your solution was a good idea, this does basically the same thing.
But instead of disabling the button I disable a part of the function.
if (hasFinished == true)
//Reset the timer
if (Input.GetButtonDown("P1_ResetToStart") || Input.GetKeyDown(KeyCode.Q))
currentTime = 0f;
I noticed the bug with the pause menu last night and fixed it straight away, so it will be fine on the next version. Thank you for the heads up though! :)
I'm sorry to hear you find the campaign levels boring. I'll be focusing mainly on them now for a short while. I do want to make more of the other tracks as well, but there are some core features that will need more work first. But don't worry, I think the core of the game is almost done, and after that I can hammer out levels a lot faster!
The basics of the fame is still being hammed out, and adding customization is a very big thing. I do however have an idea of what I would like to do with that, but at this stage I can't really promise anything as it will more then likely be quite some time till it's time to tackle that.
But yeah, I agree . the game would do good with some customization. Customization is always a good thing :)
Thank you for your feedback
Glad you like it!
It might be some more time before I feel it has enough content and features to
be ready for Steam GreenLight though (If it's still a thing at that point).
If nothing, I have no intentions of leaving itch.io :)
Personally I think that it's always good to give the player the choice to play a track made for 2+ on their own.
While communicating that it's not recommended to do so is great,
but to flat out ban it just leaves a bad taste in my mouth.
I really want the player to have that freedom.
Good point! The controller support is super basic atm and definitely something I'll be adding onto.
But what if someone wants to player a 2-4 player track on their own?
Maybe there could be a 'recommended amount of players' thing instead?