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k2m5t2

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A member registered Jul 23, 2020

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Thanks for the reply!

Yep I did get a permission to try out and see if works well. I was going by this post that says butler allows max of 32 GB. 

So it is indeed 2 GB max unless contacting them? (As you've pointed out, I'm hesitant since I'm not a dev)

Hi! I am trying to distribute a MOBA game called OverPrime using itch.io/app, that has some large assets (total uncompressed size ~50 GB). (Also note that I'm not a developer of this game, but many people find the current installation process overwhelming due to necessary manual patching)

Originally, the game is compressed into a 7z archive to make about 23 GB total size. But since butler natively compresses files when pushing and supports patching functionality, I thought it's better to leave the original files uncompressed and just let butler do its job. Especially since butler uses advanced compression algorithm (brotli) that seems to have a compression rate very similar to the one used by 7zip.


However, it's noted that itch.io backend restricts games larger than 30 GB (total uncompressed size). I could go the route of uploading pre-compressed files, but wouldn't that defeat the purpose of butler (small download sizes for patch and repairability for users)? I imagine the difference computation algorithm and patching functionality doesn't work so well when all of the files are compressed.


Any suggestions will be really appreciated!