This submission was one of my favorites because it just *feels*really enjoyable to play. I do think it might feel more fluid to assign all keybinds to the left-hand since the mouse is also used quite a bit? Would have also loved for some sound and a bit more difficulty time is a factor. What's there feels polished and it seems like you really understood your limitations and set scope very well! Great work!
k-punk
Creator of
Recent community posts
Thank you and it did! I was going sicko-mode until the very end of the jam with little sleep lol. Thankfully the art was my only responsibility and if I was responsible for anything else then this project just wouldn't exist, so @actual_fint (the programmer / brains of the operation) is to thank here. My head would explode just looking at gadot. We really appreciate you playing & giving feedback!
I beat the brakes off so many fish tn... I saw you mention most of your time went into actually learning how to make the grid based system and for seven days that's great progress. The music and sand shuffling were nice to help hold attention and I enjoyed the They Live (or DukeNukem) reference too! In the future give me a shotgun and put me in a room full of carp. No one gets out alive.
Really enjoyed this one. Loved the crazed look of the Slime Keeper and it was such a nice touch to see all the defeated slimes join his nasty slimy collection. As another person said, hotkeys would go such a long way here, but it was still fun enough to endure not having them. I'd be super interested in seeing where a project like this goes. Maybe with more attacks or skills that take advantage of the tactical grid? The proof of concept is here though. Great work!
I enjoyed running through crowds of townsfolk as a Minotaur. Maybe some type of charge or warstomp would be a fun addition? Perhaps a Theseus style character to chase you around? Also, I'm not sure if it was my hardware or not, but it seemed as the levels went on it got more & more laggy. By the 8th level it was pretty crazy.
I've come back to this twice now and really enjoy it! Normally, a whimsical style & aesthetic is not for me, but it's still charming in a way and certainly works for the project identity. Plus, the game is fun. The music is also quite relaxing. The characters feel unique to play and the items & progression usually feel impactful immediately. Some balancing required but such is the case with all jams. I noticed most combat and movement takes place in a single direction though, which might be something to expand upon, whether that be through skills, enemy attacks, etc. Great work!
