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I've come back to this twice now and really enjoy it! Normally, a whimsical style & aesthetic is not for me, but it's still charming in a way and certainly works for the project identity. Plus, the game is fun. The music is also quite relaxing. The characters feel unique to play and the items & progression usually feel impactful immediately. Some balancing required but such is the case with all jams. I noticed most combat and movement takes place in a single direction though, which might be something to expand upon, whether that be through skills, enemy attacks, etc. Great work!

Thanks a lot for the kind words! I'm happy you're enjoying the game. The balance definitely needs work, and the left-to-right movement was more of a time-saving measure than an intentional design choice, although the levels do need to be linear. Thanks for the suggestion!