Easily my favorite game of the jam, super creative, fun and interesting. I would love to know how you managed to do the color changing a shader perhaps?
Justin_Bailey
Creator of
Recent community posts
wow this project seems to be incredibly well put together, but since there are pretty much no comments in the code or readme text docs in the source code i am having a really tough time following just how it works. how do the hitbox interactions work? what spawns them? how is the detection being done? why is attacking just one script on its own? how is it behing called? how does the attack script know which attack to play when the input is recived? i have so many questions.
your idea and style are great but execution wise the game is fairly easy, once you realize that the main enemy type aims right for the player its as simple as circle strafing round and round pretty much cheesing the whole game. some randomness in their aim or some kind of movement compensation on their aim would fix this.
i was worried about difficulty, with traditional controls im the kind of player that can take old atari games designed to eat quarters that inspired this one and play for a long while on just one credit. A controller is the way the game was meant to be played, however some bug i missed is forcing only 8 firing angles and not the intended full range of aiming.

