Happy to hear it works well on Linux. Actually we only tested it on Windows and Mac, but decided to upload a Linux build anyways, just because it's so easy to do with Unity.
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Quantum Catburetor is a colorful and trippy bullet hell shmup with a procedurally generated world.
Quantum Catburetor was developed in three days for Ludum Dare 32 game jam. The game is a bullet hell shmup with a procedurally generated world. The core feature of the game is the world which doubles as a health system, creating an interesting combat system inspired by DOOM (2016), where the player gets rewarded by being active and engaging with enemies in close combat.
I wrote a postmortem for the game in Ludum Dare website, where I discuss the health system in more detail:
You can download Quantum Catburetor here:
https://jushiip.itch.io/quantum-catburetor (Windows, Mac and Linux builds available)
Hi, I'm not sure if you are aware of these, but it is possible to jump over high walls by doing the backflip repeatedly against a wall. Also, another thing I noticed was that sometimes the backflip makes the player jump really high up (like 5x the normal jump) - this usually happened when touching a wall or a corner when backflipping.