Oh wow, thanks! I looove to hear that! (the visuals took me hours, so I love the compliments <3 :D)
julieri
Creator of
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Awww you make me teary-eyed! Thank you so much! We're glad that someone enjoyed the game like this! We tried to make a "deep game" for once, so it makes me happy that it had the impact intended.
(and of course your review kept me giggling, thanks for commenting on the art and music, i'm just learning how to use garage band:Ddd)
What a game! I loved the visuals, the music, the gliding... I loved it all. Finally finsihed it. I only would make the stalagnate a bit further apart, because gliding through proved almost impossible. However, it was an amazing game. Cute, artsy, the vibe was there... maybe if the owl could move a tiiiiiiiiny bit faster, that would be cool. But one of my favourite games this GameJam! I am glad someone else also made a game that relies on text as well (at least it added so much to your story)!:Ddd
Not a bad game at all! Maybe a bit too difficult right from the start for me, but that's because I'm not the best at platform games in general.
Just one small thing - I might not put abilities on W next time. For those of us who are used to sometimes jumping with it, wasting an ability and having to restart every time simply because I accidentally pushed it is really frustrating. Oh and you could add a restart button, please:Ddd Normally I would say R, but here as it is already an ability button, I would go for anything else.:Ddd
Surprisingly, as a non-Matfyz person (and overall someone who usually despises maths), I really enjoyed this game. It was a good twist on the theme. But FOR THE LOVE OF GOD WHY DID I THINK THE FIRST PASSWORD WOULD HAVE TO BE IN ROMAN NUMERALS AND TRIED TO FIGURE OUT A COMBINATION THAT WOULD ALLOW ME TO USE IT.
Good game.:)
Hey! A really good game! Nice visuals, a funny idea, and great cooking information for future reference (no haha). Anyway, overall, a really good game. Only one small thing - it is rather slow. And as the building is rather big, it is quite difficult to find ingredients (or get to them in less than a minute). Maybe that was your intention, I don't know, but I would probably opt for a faster-paced walking or something. Otherwise amazing!
Cool visuals! I'm sad this is a game done in a GameJam, as I would love some other vicious drinker to show up and try to outdrink me! Maybe a wolf! Or a capybara?
Anyway, it was a great short game! I just don't get how the bear got like +5 or something in one go:Ddd I had to play twice to actually win!
Oh, wow! The voice acting is spectacular! I love the commentary! And yes, there always seems to be a f*cking piano wherever I go (good metaphor haha). Anyway, amazing voice acting, good visuals. Maybe next time, it would be cool to be able to move across more blocks while you hold D (or the right arrow), but I am no programmer, so honestly, I have no clue what that is about. Safe to say, I only had 20 deaths (surprisingly low for the amount of frustration felt while playing that, good job :Ddd).
Lovely game! Of course, my favourite part were the visuals, those were amazing! I had a bit of trouble walking/jumping sometimes (getting stuck everywhere), but that was a small thing. Maybe next time also tone the music down a little, I almost got a heart attack once it started blasting into my headphones.
Anyways, good job. I really enjoyed it, the graphics, the haunting music, the simplicity of it. Thanks!
I really liked (what I assume was) the first half of the game. To be honest, I know that it was probably intentional to make the platforms extremely hard to jump onto, but I was stuck on the "level" with the mushrooms hanging down and sending you back to the respawn for about 20 minutes before I gave up. I am really intrigued about the ending, but I just can't for the love of god finish it.
Anyway, amazing graphics and music. Smooth controls (just the platforms were way too lose to each other for my liking). An amazing game, just maybe made for more experience players!:Ddd
Ok, I am not a pro-gamer so I don't think I have figured out how to stay alive for more than three days... HOWEVER, I really liked the idea (and the trees becoming enemies and vice versa was amazing). If you had more time (like one extra day), I would appreciate some "easy mode" so that the day would last longer or the enemies would be slower (but that's just because I keep on getting killed like this).
Overall, a really nice game. Maybe the font chosen for the time-change was a bit strange (didn't really fit the overall vibe of the game), but that is a really small thing. The controls were nice, the music was thrilling and the idea was cute.
Oh to be a sheep rolling around all day... anyway, I can't give much feedback in regards to the mechanics of the game itself since I am by no means a programmer. But at least I can give you some opinion from an English teaching major student who just went to this game jam to draw...
The graphics were beautiful. The simplicity, colour palette. The design of the sheep was amazing. I loved the music, it kept me intrigued. The dificulty of the levels progressed gradually, which was really great. I was sad to see that the game has ended so fast (and yes, if this was a mobile game, I would buy it).
So overall, incredible. The only small mistake I have to (and the only one I can) point out is this - 'sheep' is uncountable (unless it was some joke I didn't get), sorry, habits of a language teacher. I can't complain about anything else since I understand as much about comuter gaming as my grandma.:D But beautifully done.