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JuggoDevWorks

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A member registered Nov 11, 2025 · View creator page →

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Recent community posts

https://juggodevworks.itch.io/juggo-goes-to-work

Just released the second major update for the demo of my game Juggo (titled Juggo Goes To Work for web versions). 

One early morning on his way to work, Juggo fights off waves of aggressive animals that are just as big as him, only to find something unfortunate waiting at the shop he's supposed to be opening for...

If you like beat-em-ups, platformers or games with a retro game boy aesthetic, this would be a game for you! 

The project is in early development but have done a fair bit in-between updates and am looking forward to showing off some more stuff soon!

Happy you enjoyed it! Wouldn't hurt to give the super jump a better area to learn in so will keep it in mind for the future, same with your other bits of feedback. Thank you for checking out the demo!

Thanks for responding!

With stuff like disclaimers and cut-scenes you can press the accept/jump button to skip or proceed to the next screen. I do agree with certain visuals being a little hard to see and will be looking at ways to make them more visible. I will be taking your comments on movement and combat very much in mind as I am definitely looking to refine those systems to be the best they can be, so highly appreciate when issues regarding control and movement are bought up.

On the note on your 5th point, this demo is basically the tutorial level, so things will be more suited for getting new/casual players accustomed to their movements before being put into the action sections of the game.

I'm happy to hear you love the aesthetic as that has so far been the most positive thing people have been saying about the game as a whole! Creating and setting up assets into the project has been the most time consuming part of development at this stage, so I'm happy it's been resonating with people.

Cheers so much for your response!

Hi all, just looking for some critical feedback on the new demo for my game Juggo (link here).

Looking for feedback regarding difficulty, performance, general likes and dislikes and what could be improved and why.

I also have a feedback form (link here) that asks for most of the information I mentioned above and also a little bit about yourself so I have an idea of the type of person playing the game.

Thanks a ton in advance!

All good, happy to help!

Try ticking or un-ticking "SharedArrayBuffer Support" under frame options, un-ticking it worked for me