Thanks for responding!
With stuff like disclaimers and cut-scenes you can press the accept/jump button to skip or proceed to the next screen. I do agree with certain visuals being a little hard to see and will be looking at ways to make them more visible. I will be taking your comments on movement and combat very much in mind as I am definitely looking to refine those systems to be the best they can be, so highly appreciate when issues regarding control and movement are bought up.
On the note on your 5th point, this demo is basically the tutorial level, so things will be more suited for getting new/casual players accustomed to their movements before being put into the action sections of the game.
I'm happy to hear you love the aesthetic as that has so far been the most positive thing people have been saying about the game as a whole! Creating and setting up assets into the project has been the most time consuming part of development at this stage, so I'm happy it's been resonating with people.
Cheers so much for your response!