This one was fun :)
I got about 2500!
I gotta agree with Dynamancer, story is actually really cool. It would have been interesting to see it in the game somehow. But regardless, great job :)
Honestly, I didn't want to stop. The attention to detail is insane. Your team took an idea and fully fleshed it out. It feels way out of scope for just the two day jam. Fantastic job. I loved the flow. Now, I don't even know if this is the right direction for this game, but I try to make it a habit to give some level of criticism; I wonder if a speed scaling factor could be applied to the whole game as time goes on. For example, eyeball speed increases and so does customer frequency or maybe order timers decrease. A little bit more chaos may go a long way here.
I really liked the intricate level design here. Introducing the elements that threaten you simultaneously - the yellow and deadly ones - provided a really interesting rapid need to change my playstyle. However, on the final level I noticed three of the enemies killed themselves. I was relieved because I was worried I wasn't going to be able to beat that level :)