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JugGames

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A member registered Sep 20, 2022 · View creator page →

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This one was fun :) 

I got about 2500!

I gotta agree with Dynamancer, story is actually really cool. It would have been interesting to see it in the game somehow. But regardless, great job :)

The visuals and vibe are awesome! I really like it!

If there was one thing I could ask for it would be the ability to see a bit further ahead of my character. With the camera drag, I was so close to the edge of the screen I didn't have time to react to new enemies. 

Sweet awesome vibe. Loved keeping my friends nice and close. Kept going fast and falling in the water :(

I got there eventually though. Thanks! Great game :)

I enjoyed the difficulty level :) 

Each level took me a few tries and I had fun

Great work, great sounds, even better level transition effects!

I liked the atmosphere and the cold vignette but I tried to die and I couldn't :(

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NGL I got lost in the sauce.


The heat mechanic kept me engaged and I felt the need to balance it. However, I picked hard difficulty on my first run and I had to choose to die. Maybe some faster enemies could have helped solve this. Or I am just really good at clicking lol

The character and its animations are freakin awesome :) 

Great job and great vibe :)

I didn't have a gambling addiction before this game. 

Music and vibes: Immaculate. 

Gameplay: a bit confusing at first but eventually I got the hang of it. I got myself a lot of wood :)

Great job :) 

I like the character  - similar taste I see :)

If I could give one recommendation it would be: be careful with lots of particles. They can cause lag on lesser systems or browser versions 

I liked your atmosphere. The main shader in the world was awesome as well :)

I did manage to make it to the end. I got to the win screen then died while I was on it and lost :P

I like the project!

I'm glad I was able to surprise you! Thanks for playing :) I wish I had time to add the water droplet sounds :P

Thank you soo much!!!!

Thank you :)

I'm glad the levels felt really engaging. I really wanted to make even more levels but I was out of time :(

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Once I found my favorite, totally balanced, strategy, I couldn't put the game down.  Potentially having something to do with the screenshot :) 

The music is phenomenal. It really held me captive. 

I quite liked the environment and music :)

I would love to see the finished product!

Cute story :)

Very warm atmosphere :)

Godot, Beepbox, Audacity. Best Game Jam tools ever :)

Very interesting game here! The visuals and atmosphere were fantastic! I really felt for the moths when the flew into the flames :(

I actually really enjoyed your interpretation of the theme. The game feel was also awesome :)

I will say I didn't know I could shoot for most of the time and i was just dodging like crazy and I had a hard time finding the final torch on the last level.

But honestly, great job for your first jam!!!

Hi :) I really like the way you put this game together its got a great atmosphere and sweet cutscenes/camera work 

I really liked the atmosphere here and the models were great!

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I made some bank though :) 

Honestly, I didn't want to stop. The attention to detail is insane. Your team took an idea and fully fleshed it out. It feels way out of scope for just the two day jam. Fantastic job. I loved the flow. Now, I don't even know if this is the right direction for this game, but I try to make it a habit to give some level of criticism; I wonder if a speed scaling factor could be applied to the whole game as time goes on. For example, eyeball speed increases and so does customer frequency or maybe order timers decrease. A little bit more chaos may go a long way here.

Thanks! Yeah... the gun unlock system ended up being buggy. Unfortunately, we didn't have time to test as we just barely managed to submit with 44 seconds left lol

This was a very fun game! I wish I got further, I got stuck with a score of three at the chasm. The art is very charming, and though I haven't played many games like this I was completely sucked in. 

I really liked the intricate level design here. Introducing the elements that threaten you simultaneously - the yellow and deadly ones - provided a really interesting rapid need to change my playstyle. However, on the final level I noticed three of the enemies killed themselves. I was relieved because I was worried I wasn't going to be able to beat that level :)

Hi I really liked the art that you created for this game. I do think you really could have benefitted just from even just a few sounds. Like a laser, hit dropper (and a lose/take dmg sound - if that exists). Otherwise great job here!

This was a fantastic experience! I made it round 15 then played again and only got to 9! The sound design was really great and I liked the story & mood.