Really slick storytelling. Very immersive.
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Thanks Knives! I'm glad you were able to figure it out. I was going for a little bit of frustration to help build to that AHA! moment.
I'll address your feedback inline.
The "flashlight" feature, or w/e, seems to cause a bit of weird texture glitches
- Agreed. Actually creating a nice look and feel is the thing I have the least amount of experience in, so it takes me the longest and I have the least time for on jams like this. I'm sure I'll get better and faster over time.
The green button resets the door opening each time you press it, instead of just extending the timer
- This is actually by design. It could more elegantly close before opening, but the door opening is the only feedback the player has for how long they have left to get out.
Getting thrown around the room and dealing with invisible walls can be a bit confusing and frustrating, so it makes it seem like the controls are a bit clunky and non-responsive
- This is the one bug I keep forgetting to fix, and has to do with the default behavior of physics collision bodies when one of them ends up inside another. In the 'optimal path' I mainly use for testing, this doesn't happen, so I forget about it. Maybe I'll fix it now!
Thanks again for your feedback. I'm looking forward to seeing what you've made too.