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A jam submission

9/10ths of the LawView game page

In a city plagued with drug abuse, possession is enough to execute on.
Submitted by CloneDeath, mongoosled — 1 hour, 33 minutes before the deadline

Play game

9/10ths of the Law's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#153.0003.000
Graphics#163.2003.200
Fun#162.8002.800
Originality#173.1003.100
Theme#212.9002.900
Overall#222.6672.667
Audio#241.0001.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1 Stable

Source
Yes, link provided in game description

Game description
Currently, you're a cop, and your goal is to raid a drug dun, take out the thugs, and collect as much evidence as you can.

The original idea also had demonic possession.... but due to scope creep and us being off by a day for the submission deadline, it's just about drug possession.

Controls
D to aim, F to shoot, Arrow Keys to move.

Participation level
2

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Comments

I love the pixel art and the aiming mechanism is G.R.E.A.T. great. It felt impossible to excape the axe peple once they got you. 

Submitted

The game is obviously unfinished, but I liked the aiming mechanism. It is a nice way to show how the character needs to steady his weapon to shot accurately.

Submitted

Audio is so easy to add in Godot. It would make your game 10x better!

Developer

Ohh yes, I agree. The problem is, we thought the deadline was Sunday night, not Saturday night, and only learned that like 3 hours before it was due! We spent the next two hours scrambling, making a game of the engine and content we'd created. We definitely suffered from scope creep, pretty hard.

But I agree, we had like an hour to spare, and I totally could have added sound for the main menu at least.

Thanks for calling me out, if nothing else, I'd do that one minor detail differently.

Submitted

If time was tight, a simple gunshot noise would take you further than any amount of background music.

Developer

I was thinking that too...

You're right, focus on biggest impact... 

That's why I'm doing all this! To learn! I really appreciate the feedback.

Submitted

Very cool concept, and surprisingly fun! I'd like to see more kinds of enemies, and difficulty (I didn't get hit once). It was boring walking back through the building after finding the weed stash because the character walks so slow, but maybe I missed something.

Developer

So, you could actually drop down from the final room directly to the exit by pressing down and the jump button. You find a secret stash there too