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J.P.D.E Studios

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A member registered Mar 30, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much!!! Yeah, a total blank slate of a character would be boring. Like this instead he's part of the Mystery!

I shall :D Happy holidays to you too :3

Thank you so much for the kind words. ^^ Have fun!

Hello :) Talk with him about the things you can see in the burn. Then, after you solve the questions in the Investigations menu, talk to him about those. If you're still stuck, come to our Discord server for further help.

Thank you very much for the feedback. It is a completely new system so bugs were unfortunately expected. We will release an update version of the game as soon as they're fixed.

Hello! If you're still in the barn, you haven't done everything, you're still at the beginning of the section. :) You just need to keep playing.

Thanks for the bug. We'll investigate.

Hello! Not all questions are solvable from the beginning, many of them need you to advance the story and investigate until you get the information needed. After you do, the lists of keywords are going to update.

The new version requires new save files. Old ones won't work.

Which version of the game?

Thanks for the quick bug report!

I see! Have you solved all four questions in the Investigations screen?

The 'Culprit' question gives you a VERY big hint. After that, all you need to do is write down that person's First Name.

That means you haven't talked with Arturo enough. It's a tutorial, so there are a few things you need to talk about with him before continuing. We're planning on adding an optional 'Hints' menu for people who get stuck in the following days.

For right now, I'd suggest asking about the basic elements of any crime scene. The background of the Victim, the crime Scene and the status of the Body. :)

You're very welcome! Enjoy!

It should now be fixed.

It should now be fixed.

It should now be fixed.

No, that's not supposed to happen. Thanks for the feedback, seems like something was overlooked in the build. It will be fixed as soon as the team's head wakes up in his timezone.

Sorry to hear that. Is this the first time you try installing the game? Or did the previous version work while the new one didn't?

Oh that is a VERY useful thing! And speaking of articles and explanations, I saw your Tutorial Video on Youtube: I'd suggest cutting down the big one into smaller videos too, each one covering a specific area. (Boosts algorithm and helps people find what they want more easily). And maybe also add Chapters on the Big Video.

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Hello and good morning from Europe ^^ It's a nice little engine you got here. It has potential.

I figured I would open a thread where I would post my feedback and ideas for additional features (also my personal opinion on the priority from LOW to MEDIUM to HIGH).

  1. MOUSE SCROLL WHEEL IN MENUS [LOW] - I keep trying to scroll with the mouse wheel whenever the project pops up and it doesn't work and I keep being so sad. xD
  2. FURTHER STATS [HIGH]  - The engine provides out the box only three possible stats for a character, STRENGTH/DEXTERITY/RESISTANCE. It's very old school, as in very old school. Even the original Ultima had more stats to work with. It's very important to allow to add more stats.
  3. JPEGs and PNGs ACCROSS THE BOARD [HIGH] - BMPs are lossless, yes, but they also balloon the size of a project something fierce. I'm not saying WebM but at the very least JPEGs and PNGs should be allowed for all graphical elements.
  4. EFFEKSEER FILES [LOW] - I don't know if this is feasible and it's really not a big priority, since it's clear that this engine is aiming for the old school MSDOS look, but I'd also suggest looking into Effekseer animations.
  5. 16:9 RESOLUTION, RESOLUTION CONTROL [HIGH] - All screens nowadays are in the 16:9 format which is why whenever you seen an old school Dungeon Crawler RPG they account for it in some way. Also, as 1920*1080 is now the Default 800*600 resolution is going to look kinda smallish, and that's without thinking of stuff like 4k monitors.
  6. MAP PAGES COPY/PASTE/DRAW [MEDIUM] - A way to copy paste Pages on a map screen or draw them say, in a line, if you want to quickly make a bunch of tiles that all have similar properties would be very useful and make the map making process less tedious.

That's off the top of my head. Hope it's useful!

Still in development!

Hello! Thanks for the wait, it is now fixed!

Thank you very much for the Bug Report! We will resolve it as soon as possible. The team lead is currently on vacation until the 25th so, depending on the RAM requirements, it could be a few days before a new version is uploaded.

Yeah, some of the image assets haven't been finalized yet. Apologies!

I see! By any chance, were you using the PC98 option?

Thanks for the bug notification! Will investigate.

Thank you very much! Same, I hope it goes smooth!

Thank you very much! It was a very different but also very fun experience making this.

Seems like Itch borked the file on upload. Now it should be fixed.

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BUG FIXES SUMMARY

Please keep the bug notifications going!

1.1 Bugs

#1. Paid version's lewd art remains censored. FIXED: Correct images are now loaded into the Build.

#2. Free Android Version won't install. FIXED: Version installs correctly after a re-upload.

#1: There seems to be an unforeseen issue with the Android Version's GUI. We will upload a fixed version as soon as possible! FIXED: GUI has been adjusted and now looks the same across all platforms.

#2: We've been notified of a corruption with the free PC/Linux version as well. FIXED: New Upload Fixed It.

#3: Android Paid install fails with the message "App not installed as package appears to be invalid". FIXED: Android app name conflict with JPDE.

#4. Custom Naming doesn't work. FIXED: Function correctly setup.

Hello, Shibagaku. Which file are you referring to?