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Team JPDE

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A member registered Mar 30, 2019 · View creator page →

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Finished the case and want to discuss the new story? Need maybe a little help from your fellow detectives? There's a theory going through your brain that needs to see the light of day? Jump on in, Sweepers!

Welcome to the Apex Sweeper discussion board! As people are starting to theorize things and even send me fan-made content, I figured this would be a good place to keep everything in one place. Also please find the Season 01 episode list~ Have fun, Detectives!

Thank you very much, it was actually something that didn't affect just Android but all versions. Now it's fixed :) Just download the updated version and go! APEX SWEEPER - Battle Visual Bug Fix + Discussion Board ON - Apex Sweeper by Team JPDE

Thank you for the report! I see what happened... I will be uploading a fixed version in a bit.

Glad you enjoyed! :D And glad the theories are starting to come~

I removed a couple of test plugins that also modified hyperlink properties. Still gives a mistake, and I've been using this in the Say screen only.

(1 edit)

Hello. I'm getting a mistake when trying to implement it. The text is as below.

```

I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object ('images/bgs/st01/ship_hold.jpg') at 0x00000000081f9a90>:

  File "game/scripts/story/story_01.rpy", line 42, in script

    extend "{footnote=1}{b}Partenopean{/b}{/footnote} again."

renpy.script.LabelNotFound: could not find label '1'.

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):

  File "game/scripts/story/story_01.rpy", line 42, in script

    extend "{footnote=1}{b}Partenopean{/b}{/footnote} again."

  File "renpy/ast.py", line 2925, in execute

    Say.execute(self)

    ~~~~~~~~~~~^^^^^^

  File "renpy/ast.py", line 991, in execute

    renpy.exports.say(who, what, *args, **kwargs)

    ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/exports/sayexports.py", line 129, in say

    who(what, *args, **kwargs)

    ~~~^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/common/00library.rpy", line 217, in __call__

    renpy.exports.say(who, what, *args, **kw)

    ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/exports/sayexports.py", line 129, in say

    who(what, *args, **kwargs)

    ~~~^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/character.py", line 1565, in __call__

    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)

    ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/common/00nvl_mode.rpy", line 395, in do_display

    renpy.display_say(

    ~~~~~~~~~~~~~~~~~^

        who,

        ^^^^

    ...<3 lines>...

        multiple=multiple,

        ^^^^^^^^^^^^^^^^^^

        **display_args)

        ^^^^^^^^^^^^^^^

  File "renpy/character.py", line 902, in display_say

    rv = renpy.ui.interact(mouse="say", type=type, roll_forward=roll_forward)

         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/ui.py", line 306, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/core.py", line 2154, in interact

    repeat, rv = self.interact_core(

                 ~~~~~~~~~~~~~~~~~~^

        preloads=preloads,

        ^^^^^^^^^^^^^^^^^^

    ...<4 lines>...

        **kwargs,

        ^^^^^^^^^

    )

    ^

  File "renpy/display/core.py", line 3248, in interact_core

    rv = root_widget.event(ev, x, y, 0)

         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/screen.py", line 805, in event

    rv = self.child.event(ev, x, y, st)

         ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1510, in event

    rv = super(Window, self).event(ev, x, y, st)

         ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1510, in event

    rv = super(Window, self).event(ev, x, y, st)

         ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/text/text.py", line 2678, in event

    rv = self.style.hyperlink_functions[1](target)

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^

  File "renpy/common/00defaults.rpy", line 226, in hyperlink_function

    return config.hyperlink_handlers[protocol](value)

           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^

  File "renpy/common/00defaults.rpy", line 190, in call_in_new_context_handler

    renpy.call_in_new_context(value)

    ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^

  File "renpy/game.py", line 346, in call_in_new_context

    return renpy.execution.run_context(False)

           ~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^

  File "renpy/execution.py", line 1036, in run_context

    context.run()

    ~~~~~~~~~~~^^

  File "renpy/script.py", line 1201, in lookup

    raise LabelNotFound(original)

renpy.script.LabelNotFound: could not find label '1'.

Windows-11-10.0.26200-SP0 AMD64

Ren'Py 8.5.2.26010301

kiss_gui 1.0

Wed Feb 18 22:57:08 2026

```

Gimme. GIMMEGIMMEGIMME. (AS SOON AS I AM AT A DESKTOP!)

Thanks for the review! If you can also please leave a rating, as it helps a lot!

For extra poses for sprites, that's unfortunately dependant on funding as the artists of the team don't work for free. Also, the sprite artist is one person so that would increase his workload even further.

And Sonic Battle fighting is not possible to have in the Ren'py engine. Also, again, it would need a lot more art assets. Since fighting is not the focus of this game, that would be very much not worth it.

Glad to hear it :) Hope you find a game you enjoy.

I was going to give another reason but I like this one more xD

Thank you very much for reporting the bug! It is now fixed, you should be able to play it all the way to the end no problem now :) Let me know if any other issue arises.

WEB VERSION FIXED - (No New Game Required) - Apex Sweeper by Team JPDE

Hm, a shader error. That's new... Thanks for the feedback, I'll let you know.

What machine are you playing on?

Sorry, only English for now... And Cream what. O_O

Welcome to my world. I feel like I'm in one of those 'Luigi Wins by Doing Absolutely Nothing' videos...

AND I'M ITALIAN!

Apex Update 01 - Customization and Alpha Builds! - Apex Sweeper by Team JPDE

Hehe, thanks~

Thanks! We'll do our best and keep making it better!

Wait, you TOLD PEOPLE?! This is all WORD OF MOUTH?!

So it's simply word of mouth?! I... I don't know! Like, I've been conditioned to believe that to get attention in this day and age you need a LOT of marketing and this just... Happened? Jeez.

Thank you so much! Yeah I need to probably make it more clear that those are related to this xD Glad you enjoyed it and yes, we all put in a lot of effort into polishing the game :) Please share it with your friends and leave a rating, it helps a lot :D

Thank you very much ^^ I can't wait to see it, either!

Hah, not really! Coding wise, it'd be very easy to implement. The issue is the art, aka: for each variation you'd need to commission a different sprite. Some things can be re-coloured procedurally in the engine, but not everything.

Thank you very much! Me too, hopefully people like it enough to help fund it ^^'

Thank you so much!!! Yeah, a total blank slate of a character would be boring. Like this instead he's part of the Mystery!

I shall :D Happy holidays to you too :3

Thank you so much for the kind words. ^^ Have fun!

Hello :) Talk with him about the things you can see in the burn. Then, after you solve the questions in the Investigations menu, talk to him about those. If you're still stuck, come to our Discord server for further help.

Thank you very much for the feedback. It is a completely new system so bugs were unfortunately expected. We will release an update version of the game as soon as they're fixed.

Hello! If you're still in the barn, you haven't done everything, you're still at the beginning of the section. :) You just need to keep playing.

Thanks for the bug. We'll investigate.

Hello! Not all questions are solvable from the beginning, many of them need you to advance the story and investigate until you get the information needed. After you do, the lists of keywords are going to update.

The new version requires new save files. Old ones won't work.

Which version of the game?

Thanks for the quick bug report!

I see! Have you solved all four questions in the Investigations screen?

The 'Culprit' question gives you a VERY big hint. After that, all you need to do is write down that person's First Name.

That means you haven't talked with Arturo enough. It's a tutorial, so there are a few things you need to talk about with him before continuing. We're planning on adding an optional 'Hints' menu for people who get stuck in the following days.

For right now, I'd suggest asking about the basic elements of any crime scene. The background of the Victim, the crime Scene and the status of the Body. :)

You're very welcome! Enjoy!

It should now be fixed.

It should now be fixed.