Oh that is a VERY useful thing! And speaking of articles and explanations, I saw your Tutorial Video on Youtube: I'd suggest cutting down the big one into smaller videos too, each one covering a specific area. (Boosts algorithm and helps people find what they want more easily). And maybe also add Chapters on the Big Video.
J.P.D.E Studios
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Hello and good morning from Europe ^^ It's a nice little engine you got here. It has potential.
I figured I would open a thread where I would post my feedback and ideas for additional features (also my personal opinion on the priority from LOW to MEDIUM to HIGH).
- MOUSE SCROLL WHEEL IN MENUS [LOW] - I keep trying to scroll with the mouse wheel whenever the project pops up and it doesn't work and I keep being so sad. xD
- FURTHER STATS [HIGH] - The engine provides out the box only three possible stats for a character, STRENGTH/DEXTERITY/RESISTANCE. It's very old school, as in very old school. Even the original Ultima had more stats to work with. It's very important to allow to add more stats.
- JPEGs and PNGs ACCROSS THE BOARD [HIGH] - BMPs are lossless, yes, but they also balloon the size of a project something fierce. I'm not saying WebM but at the very least JPEGs and PNGs should be allowed for all graphical elements.
- EFFEKSEER FILES [LOW] - I don't know if this is feasible and it's really not a big priority, since it's clear that this engine is aiming for the old school MSDOS look, but I'd also suggest looking into Effekseer animations.
- 16:9 RESOLUTION, RESOLUTION CONTROL [HIGH] - All screens nowadays are in the 16:9 format which is why whenever you seen an old school Dungeon Crawler RPG they account for it in some way. Also, as 1920*1080 is now the Default 800*600 resolution is going to look kinda smallish, and that's without thinking of stuff like 4k monitors.
- MAP PAGES COPY/PASTE/DRAW [MEDIUM] - A way to copy paste Pages on a map screen or draw them say, in a line, if you want to quickly make a bunch of tiles that all have similar properties would be very useful and make the map making process less tedious.
That's off the top of my head. Hope it's useful!
BUG FIXES SUMMARY
Please keep the bug notifications going!
#1: There seems to be an unforeseen issue with the Android Version's GUI. We will upload a fixed version as soon as possible! FIXED: GUI has been adjusted and now looks the same across all platforms.
#2: We've been notified of a corruption with the free PC/Linux version as well. FIXED: New Upload Fixed It.
#3: Android Paid install fails with the message "App not installed as package appears to be invalid". FIXED: Android app name conflict with JPDE.
#4. Custom Naming doesn't work. FIXED: Function correctly setup.
I'm sorry but your comments seem to imply that I'm putting this at the exorbitant price in the hopes that someone may somehow buy it by mistake instead of using it as a shield (and continuously telling people in the comments not to buy it).
Also, it implies a threat, which you have no business doing. If you think I'm doing something shady, you should've just reported the page.
No worries, I have screenshotted your comments as well and I will report them myself.
>Came here with suggestions, see there's a speaker event coming in the summer.
YAY! :D Anyway, a couple suggestions (if they're implementable).
1) Is it possible to add {#nothing} tags as possible keywords? That way we can tie the playing of the sound bite to something that won't show up in the text.
2) Is it possible to have possible keywords include special characters? (Like ?).