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Josh Powlison

A member registered Jul 22, 2017 · View creator page →

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Thank you for the feedback! :D

It speeds up if you get far enough, but you have to get past a few other difficulty spikes first. I don't know if anybody's made it that far yet.

Thank you! :D

The other cheerleaders are just putting you through your paces. XD

Thanks for the feedback!

Thank you! :D

I don't think that's pedantic, and I think you're right. The difficulty curve could be improved and maybe we could add more training segments too (if you didn't notice the training segments at the beginning, that's because we're doing our job right, mwahaha).

Thank you for your feedback!

Thanks! :D

WOW, we did not expect to win! Thank you so much to everyone who rated our game, and we look forward to creating more games for you in the future! :D

Thank you for your feedback! :D

We're hearing these comments loud and clear, and are starting to discuss making the concept into a full game.

Thank you for your feedback! :D

Also need to mention, you said the game was buggy, but spiders are technically arachnids, not bugs. Common mistake.

I think we could fix a lot of glitches though.


I know you said it was buggy, but spiders are technically arachnids. /denial

We're looking at these comments in our team and will definitely talk about developing this game further!

Thank you!

We had a few sound effects lined up, but unfortunately ran out of time. If we return to it, there's definitely a lot of spit-and-polish like that I'd love to add.

Thank you! :D

Dungeon level design is probably a good way to put it, we wanted it to be littered with traps.

The idea of developing it further was talked about a bit in the team. I'll definitely bring up that someone asked about it!

Unreplicable bugs are the best!

Thanks for the heads-up, hopefully this glitch doesn't rear its head for too many other people. That glitch could be tied into the fact that space continues and restarts a level, and also controls your flashlight, but I'd have to take a closer look at it.

Thanks for the feedback Houkime!

To check, the flashlight's supposed to toggle on pressing the spacebar, but it was going off at other times for you?

Thank you for your feedback! :D

This is a really fun game! :D

I'm having a hard time getting past the second level though. I'm guessing the mobile version's a lot easier if you can tap in multiple places at once.

This is a fantastic concept, really tough but fun to play!

Just finished playing through this, love it! Really good puzzles and development and teaching of the concepts. I really enjoyed it.

Played this with some friends, this is a hilarious and fun game! XD IK as it's supposed to be.

No worries!

I feel like it's cathartic to create outrageous and random stories, I can relate. XD

(I just thought about how you probably won't see I gave your comment a +1, so... here's an also late response! :D)

You're welcome! :D

So in the gameplay, I noticed the number of ? marks changed on the right side. So do the desires of the person change, or are they the same throughout the game?

No worries on your English, I can understand you without a problem. :) If you want help fixing your games' English translations too, let me know! (I don't know French, but I can help fix English).

Thanks for looking through my page! :D

Some notes on my experience:

  1. I love the visual style and ambiance!
  2. I didn't always catch where the animations were happening on-screen. Some highlighting or something to direct my eyes to them would be great! (something like Wi-Fi-esque waves emanating from the spot, large particle effects, etc)
  3. I thought the game was dropping inputs, but it was waiting until an animation was completed before allowing me to click on an item. This confused me quite a bit. I'm still trying to figure out if it's dropping inputs sometimes.
    1. Having to wait until an animation for one item is done before selecting another slows down the pace a lot. I'd like to be able to select cards while animations from other cards are still going.
    2. Scroll wheel lets you select cards; so does right click. Don't know if this is intentional or not, but scroll wheel is odd.
  4. When just looking at colors of cards on the left, I initially thought the darker colors (like blue for food) were inactive or unavailable items. I'd recommend a brighter, more welcoming blue (or to just brighten the dark blue in the gradient).
  5. I'm not sure how to deduce what cards to pick. Maybe there's some French text that explains, but it just feels like I'm clicking on cards and hoping to pick something the person likes. (As far as I'm aware, the only player input is clicking the cards on the left.)
  6. I really like the theme of a smart device slowly taking over the person's house.

I look forward to seeing where this goes! :D Feel free to let me know if you're interested in any further testing.

Ah-ha! I clicked on the bottom-right corner of the screen, for some reason that made the window center vertically. I was able to access the maximize button.

Thanks for the tip! :D Sure, I'll let you know how it goes (I speak no French, haha).

Hey, I really want to play this game, but when I load it it starts offscreen and I can't find any menu button or way to make it full-screen or get it centered on the screen.

Is there a solution or button I can press to fix this?

Love this concept, and really fun gameplay! :D

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That was fantastic XD

From the outlandish dialogue... to the uselessly weak special abilities... to items that I don't even think any character could use... to foreshadowing that goes nowhere... to plot twists that come out of nowhere...

...this is high art.

I cracked up quite a bit while playing it. XD

Great, thanks! I feel silly for missing that. :`D

Is there a place where I can review the controls?

This is great. XD

Hey, I can't get past the first line in the first cutscene. I've tried using all my keyboard keys, in each of the versions (16-bit, 32-bit, 32-bit w/Vsync); what do I do to get past the first line?

I want to play it! I can tell this was made with a lot of love.

Also, is one of the three versions recommended by the devs?

Love the concept, it's fun!

You might just see a fidget spinner. You'd be like everybody else. But you don't see the truth BEHIND the fidget spinner, the metaphor between light and darkness, yin and yang, spin and still.

First: you care for your fidget spinner. Much like your soul and mind need rejuvanation constantly in order to perform at their peaks, so does your spinner. It is a reminder that when the lights go off, inside we sleep, and we must balance between keeping the lights on and letting ourselves be free from this world. The sponge obviously represents rejuvenation of the spirit, and the food represents the spiritual food we must consume in order to be truly whole and able to fulfill our purpose while pleasing the higher powers, much as this fidget spinner will go unused by most as it is dirty- yet here, the brilliance is a great being may still love and hold the fidget spinner and use it for its purpose despite its filth, fulfilling a  myriad of deep, relationship messaging.

And then we come to Flappy Spinner: in Flappy Bird the pipes would stop you, but it doesn't stop the Fidget. All that stops the fidget are moving outside of the screen- much like we stop and fail when we move outside the bonds of life- and the attacks of other people. But the pipes in life do not stop us. The coins are only a measurement, but they do not mark how far we progress. In fact, our greatest measure of progress, may just be how many pipes we are pushing through at any given time. Truly a deep and passionate retelling of the struggles of all humankind.

And then Spinner Hunt, which immediately blows expectations out of the water. You start by seeing a lone duck in the water- and, if you're like any other ordinary person, you try to shoot the duck. You cannot hit the duck. You cannot hit the target you were not made to hit. You were predetermined to hit the SPINNER, and so as it flies across the screen you shoot at it, and it vanishes, giving you more points over time. This reflects the futility of competition, in that while we will care for and tend to some spinners (your Spinnergotchi), we treat others as nothing- just as we treat our own children with more care and respect than the children of others, even rewarding ourselves more and more for when our own projects (and children) overtake more and more of the children/projects of teh world.

All in all, a beautiful representation of the fullness of life and the complexity of the world. This is high art- indeed, in the highest sense of the word.

Its inclusion in the "So bad it's good" jam is clearly a statement of irony.

Really fun!

Completed in 1:21! :D

I think the concept's really clever and fun! Interesting way to increase challenge over time.

I enjoyed it, thank you for the story! :D

This was pretty hillarious, awesome work!