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Log #03: Taking It Further

I brainstormed a bit more about practical needs and metaphor. Like, practically, making sand look good sounds hard, actually. I'd be pitting myself mentally against Journey's sand, and maybe that'll happen, but I'm not so sure.

I began sketching out perspective and how the maze could look, and stumbled up on an idea:

What if the maze wrapped around a mountain?


I briefly experimented with different types of shades (the walls and mountain ground need to be distinctly different). I figure if I start you at different random locations around the mountain, you'll have to find your way up, and it'll be a good challenge.

So you don't memorize a path, I think I'll mirror the maze every now and then too. Maybe. That might mess with your notes too much if you get detailed.

I'm not quite sure when this moves past "prep" to "actually making it" looks like. It all becomes a blur to me. But I have a script draft.

After the end of every journey (not sure if I'll call it a "death" or go with a more metaphorical term), a scripture will come up on the screen- up to 13 (after which point they'll no longer display). At the end of the game, when you reach the mountain, the seemingly random scriptures all have different elements that are pointed out and mentioned in a longer text segment.

This is all accessible in the doc I'm building in. w00t! It's a draft and has some weird wordings IMO, but it's late and I should probably edit when I'm more awake.

G'night! 😪

(+1)

That seems like an interesting idea to wrap the maze around a mountain, that would be a very curious game! Have you thought of a spiral maze going up the mountain? Some areas would lead forward, others would lead back to already traveled paths, and others might even be shortcuts through walls! I think Maze Runner might be a good influence as well if you're looking for more ideas!

Thanks! Yes, the maze will spiral around the mountain so you're moving all around it. I'm trying to figure out the best way to do that, as I feel like it could be really complicated, but technically speaking all I think I need to do is create a circular maze with the end in the middle and then wrap that around the mountain.

I definitely want to have some backtracking paths; you'll need to mark off areas that are dead-ends/backtracking as you go along.

There are a few different Maze Runner games (and movies), could you link me to the one you're thinking of? I'm not sure if it would match the mood I'm looking for, but I'd like to check it out. Thanks!

(+1)

Film wise, I'd see the first one. Starts the series off well and is pretty interesting. I mention it because you might get some ideas for game mechanics or obstacles. I haven't played the games so I can't really speak to that, but I think they are endless runner kind of games.