Log #01: Hai!
So, I know #4 for Speedgame Join Instructions was: "Go to the “Community” section to post a DevBlog about developing your game." I'm not sure if that means we're supposed to all start our own forum topics on our progress? But that's what I'll do, I guess!
What up! I'm Josh Powlison. I've been a part of several game jams with teams (at least half of which were successful) and this will be my first solo one.
Brainstorming
So after praying about it and looking I've picked:
Romans 15:4
"For everything that was written in the past was written to teach us, so that through the endurance taught in the Scriptures and the encouragement they provide we might have hope." (NIV)
The concept I have right now is a maze that you can traverse for a limited time. But then, your character fades away and you start the maze again with a new character- from a random point, and perhaps with the view rotated, so you can't just memorize a set path.
However, along the way, you have the ability to leave signs behind- so that when you restart, you can find the signs and re-orient yourself, eventually reaching the end.
I'm playing around with some other concepts- treasure chests that get buried beneath sand over time, walls crumbling and being built, other things that shift that you can put out signs for- but I think I could add all those aspects later. Those are bonuses if I have the time.
I'm thinking of doing first-person 3D for the game for a few reasons:
- Your view is blocked by more things, making it more interesting and confusing IMO to traverse, requiring you to depend on the signs.
- Making (very) simple 3D models look reasonably good seems easier to me than making 2D sprites or vector art.
I don't have to design or animate a player character
Once I have some updates (maybe some concept art), I'll post it here. But this may be all I'm able to do tonight.
😪