Nice map art and art in general.
I like the song too.
The gameplay is was fun and hectic, just like really serving people!
Wow
Very impressive jam. the visuals are really polished and consistent. there is lore, and upgrades. it's a pretty solid rogue-like.
All I'm doing for the first 10 minutes is deploy enter nav upgrade. there isn't really any strategy. It's kind of like an incremental game, but with a little bit of typing.
I really appreciate the keyboard only controls.
This game seems to have potential, if you can get some good game design going.
I like the cinematic aspect ratio.
Nice map. You really seem to know what you're doing when it comes to programming.
Also some of the pixel art is really nice. Like the bloody door and game over sword.
The battling is pretty confusing. Is it all chance-based? I see that one color trumps the other, but do I really have any say in which color I pick? If I buff a color, should I just keep it on that color and hope their spin lands on one that opposite color?
This seems like a great mechanic to explore for a game jam. What do you think? Could you make a whole game out of the spinning and matching?
oh cool. you're a legit youtube dude!
Yeah being aware of all these specific and tricky algorithms, and then applying them to gamedev comes with wisdom. I need to start a some kind of cheat-sheet collection archive.
I'll definitely add Binary space partitioning, delaunay's triangulation, and minimum spanning tree to that list.
I went full forest strat and was loaded with provisions.
Freaking judgmental crystal turning me to dust
Ah this time the crystal wasn't so harsh when I showed up with a whopping 43 locations.
Cool art style. Interesting gameplay.
What's the programming ideas behind making web of location connected to each other like that?
Great game!
The grapple mechanic took a bit to figure out, but once I just held down K and let it go, it became pretty fun.
I really like the progression and unlocking of mechanics.
This was a cool mini metroidvania.
Serviceable art and theme, but nothing noteworthy. Decent sound and music. However excellent platforming gameplay and design.
Also great ending screen.
fully voice acted! wow.
also it's not bad voice acting!
man, the platforming is tough and often frustrating though!
I think you nailed a lot of the themes. The directional slow-jumping ball thing is a fun mechanic.
Crazy arty style.
Pretty interesting overall, but the gameplay was too difficult for me.
I think I got to the end.
Pretty good on-theme premise.
Great music/sfx. Especially the first passenger's song and voice.
Cool art style.
2 camera views!
Fun driving controls, if not simple.
The game really hinges on the characters your driving around. I didn't really connect or empathize with anyone. That's hard to do in just a few sentences. But I like the idea of shuttling the dead towards their ultimate fate, while asking some questions to decide what that fate should be.
excellent presentation! great sound design and tutorial. However I'm still mostly confused on what I'm suppose to be doing and how the tiles all work together. Also sometimes I can click the bouncing icon above a tile, and sometimes I cannot. I think I'm getting it though -- I need to have that style of card selected to click the bouncing icon and gather its rewards.
Ok. I've tried a dozen times and I cannot beat it!
Seemingly no bugs, great style, interesting gameplay, on-theme; this is a high-quality game jam!
WOW! What an epic intro. I thought, oh this is a lot of text, but then as I kept reading, I got into the story.
I collected all the ingredients, killed a witch and several campers, and cured myself of the disease.
Not sure what the hunting party was tryin to do... they were close but never went in for the attack.
Cool premise and great writing.
Cute, silly, but with a attention to environmental awareness, if true!. Are there really acid spitting ants invading Australia? It's crazy enough there to be true.
Cohesive art and style.
Catch Nintendo-style song, but kind of got annoying after 5 years. Oops! I'm still singing it.
It sure did escalate in difficulty, but there were no upgrades or strategies to implement. Shallow and boring gameplay -- one ant, one crab, one track -- it's lacking variation.
Pretty polished overall though.
I was chasing the Frog, and that sucker led me into a trap! I got stuck in the swamp!
Awesome visual style. What's that shader??
Great, interesting, artsy opening.
Good SFXs. High Quality Game Jam Game!
I was unable to find all my ducks, and scare the birds. But aside from that I completed the cute side-quests.
Everything aside from the gameplay was stellar.
I made it through a few puzzles, and then fell down an elevator. I woke in a cold, dark room and thought I was trapped, but then walked through the closed door; now I am unsure how to proceed.
I liked the few puzzles. They're clear and simple enough that I never felt confused.
Crazy art style.
Decent sound.
Mildly connected to the theme.
Pretty good overall for a jam.
It could use more of an ending and clear goal.