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johnschwarz

174
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A member registered Oct 31, 2014 · View creator page →

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hehe.

cute and silly.

have an amazing day!

I'd like for the plants to tell me what they do. That's a good post-jam QoL addition.    Pretty good loop though.  I want to know what's on the TV in space!

amazing tutorial. It really helped give direction and clarity to how it all works. 

wow. this is impressive. There are a lot of mechanics going on here! 

great style. i liked that intro a lot.  wasn't expecting a shooting platforming game, though.

high quality stuff

really nice art

I like that you're shooting bounty posters and not people. 

I've never seen a cowboy cry, or cartwheeling, but it's pretty funny when they do

classic and enjoyable game loop.

This is a very good game jam game. 

I like the art style a lot. 

That was a great game!

This was excellent -- stylish, addicting, easy to understand, no bugs that I found.  Really good job!

Well done. This is a great jam game,

Feels pretty good for a jam

I'd like this as an incremental game 

Very cute game. The stone grinding sound is nice. 

Yeah this is impressive for a jam. You've got a lot going on. 

I would play more of this if there was more to play!

solid game loop

Pretty good game. I like the goofy characters, and that you're not 'killing' them like a lot of the other bounty games.

I really like this take on turn-based and real time.  I think you've got a good idea for a basic gameplay loop

The nigh time is very nice. 

I like this loop.  If you were to add progression to it, it would be a fun 10 minute game haha

pretty good feeling on scurrying around, with the sound effect.

I really like your font choice

Classic arcade style

shooting star -- ha!


I tried to role play the shooting star, so I kill everyone but the 'bad guy'

hehe -- don't take bloody bullets as your first upgrade!

I like coins as bullets and collecting them.

Do those pickups turn into little smiles? I like that. 


Interesting mechanic. I like modular stuff.


The game is gross! haha flying brains with little gnarled antenna.  I like it. 


I read the whole game in the voice of a cowboy, and it felt authentic. I would like even more writing in this game! 

hehe. 


Certainly an unconventional and creative take on chess mechanics. I had a tough time recognizing the bishops, though. 

I liked the pacing of the 'twists'.  I'd play more levels. 


What was your puzzle design process like? The stages seem to have one solution.


'till next time

Oh I like this game!

I laughed drawing the guy, I laughed picking the stickers for the poster, and I laughed when I saw the bounty poster in space! haha

Fun, cute game

I like the stories I can create from the criminal's items.

This guy had 2 hats and 2 badges and a knife... did he kill two lawmen, with a knife?!

Running around a nice city neighborhood like a madman with a gun shooting random people is pretty bleak! It has a bit of a 90's anime tone to it haha.

I'd like easier ways to get back on the roof tops.
I certainly felt like a killer, sprinting towards the targe and shooting them in the head, then sprinting to the next one. 

It seems like there are 2 clues per cat, but only one text in total. I've got 2/2 clues, but only one clue to read. 

I couldn't figure out how to apply the clue to the cats. The second clue would probably help a lot!

On a whole, the game is close to charming. I like the fundamental idea of the game... almost a cozy detective game.

dang. that was great, especially for a jam.
I was unable to quench the king's thirst!



I was getting a sense of what the customers wanted by day 5.  The zombies seemed to like pumpkin, and the ectoplasm ghosts liked candy corn, but the zombies Didn't like candy corn!

After I sussed that out, a bit of active tactics emerged.

I like the day structure.
I like the cute animations of drinking and liquid pouring through.
Nice music too.
Very charming! 

You've got some interesting projects