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johnschwarz

135
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A member registered Oct 31, 2014 · View creator page →

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You've got some interesting projects 

extremely useful!

I didn’t say I was offended, it was inaccurate or inappropriate. 

I meant what’s the mechanical use of blowing people up? Does it do anything for the gameplay, or purely for roleplay fun? 

This is like a classic  Parker Bros board game.  Pretty good. 

Solid! Only complaint was the visual language of what and whatnot is an platform 

Well done.

territory activated is OP!

lol This is cute. 

This one is good.

Pretty good heist jam game.  I like how there are entryways to choose. 

I don't know what I'm supposed to do aside from get killed by a ghost guard and attempt to dig a  hole.

Good start. Practically unplayable though. I am stuck in a room I cannot exit.


I like the pencil crayon art. 

Keep going.

Nice pixel UI layout. That stuff can be tough.

I like that slowed down flute loop. 

There is almost a full game here -- it just needs like items or more upgrade or some kind of economy for the resources.  And some more meaningful choices. I just picked two dudes and kept picking them; and they kept getting stronger.  I guess I don't know what makes for a successful guild. Do I want a lot of recruitment? That might just be up to the player.  I think this project has a lot of potential to be a fun game. 
I like that it's practically all text, that being said some more pizzazz on the text would go a long way.  Like when my guy faceplanted trying to get away... have that text stand out. etc...  
This is a lot of writing.  Pretty good writing too. 

I spent the most time playing this game. stupid incremental addition! haha good job.

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This was pretty fun.  It does a good job of tapping into the 'incremental' gameplay motivation.  Placing the Tetris blocks  is ok.  I'd say the game design is good, but the mechanic design is a little tedious. Let's see how it feels after I get all this stuff unlocked.

But it's refreshing to see more of an actual game from a gamejam. Good job. 

This is one of those spot the difference games (Papers, Please) but with MATH and an abacus.  Cool

I'd like to have access to all the edicts while on the beat... you know like take the letters with me. 

I went around and just charged people exorbitant amounts until they agreed to pay.  But sometimes they wouldn't pay what they owed.  The rules for everything were a little unclear, but I like the theme and setting, and would consider this a game worth continuing.

That being said -- Taxes suck!

I think I like the idea of tagging and scoring. I'd like to see this as more of a game.
Very loose interpretation of the theme, but it works. 

This feels like the theme was forced onto the mechanics.  Who are we stealing land from? The vast empty sea? 

I like the idea of birds carrying disease -- there is a lot of potential lore there. 

The UX was kind of a hassle, but it functioned.  

that was creepy.

What's the point of blowing up the people?

ahh! Ok yeah I kept buying the chips but didn’t know why. I’ll play it again

It looks like some good pixel art.  Nice pixel art. 

Hefty Hudson is one tough hombre. 

Excellent consistency hitting as much as you could with that western look. 

Cute art. 

Am I missing something? I couldn't really figure out if there was any strategy aside from hitting deal until I won or lost.

Nice UX though. It's very clean

I wish the game could go full screen, and the pins were easier to grab, but aside from that it's pretty fun to move the pictures around and upgrade them

This game is great.  I want more levels!

It's kind of a good idea -- drawing the platforms.  I want a lot more magic crayon and at least a coyote timer for the crayon man, because I cannot really predict his hitbox.

those random debuffs hurt!

I have no idea what I'm doing!

yeah good start. obviously needs a lot of work. 

This is a very polished game jam entry. It's professional. Well done. 
I never really felt like I knew what I was doing by selecting a card in my hand during the dealing and betting.
I probably just didn't play it enough, but I also didn't feel like I was really playing Against anyone as much as playing against the odds and trying to just have a good hand. 

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This is really done well.  The level design is smart. I liked how you chained the platforming together.  I didn't beat the game though because it's tough!  It kind of has nothing to do with the theme though. I wouldn't consider collecting a coin Thief -- unless all along Mario was a thief disguised as a plumber 

I like your use of resource -- sprinting (I assumed) increased cough, then cough sets off a loud noise. It's good to have your resources effect the gameplay like that. 

That was great.

That was simply a fun little fps heist mission.

very cool.

I appreciate the pathing line.

Usually games with vision cones have layers of alertness to allow for a little bit of looser lose conditions. I think this would benefit greatly from that. 

Cool isometric view, but obviously the vision-cones and pathing lines are incongruous.

Pretty good. 

I like the loop.
I like the idea.
The stealing mechanic was a little confusing, but I kind of got the hang of it. I think the art didn't inform what I could or couldn't do as much as I would like it to, that being said it was serviceable and cute.  

Good jam game.



Wow.

I almost gave up a few times, but didn't!

Stealing powers -- ok. none of the other themes really, but this was a cool game, well executed and creative. 

Very stylish.

Good stuff

I appreciate how clear the red vision cones are. I like the fundamental idea of collecting resources in a 6-panel map.  Good job on the theme.