hehe.
cute and silly.
have an amazing day!
I read the whole game in the voice of a cowboy, and it felt authentic. I would like even more writing in this game!
hehe.
Certainly an unconventional and creative take on chess mechanics. I had a tough time recognizing the bishops, though.
I liked the pacing of the 'twists'. I'd play more levels.
What was your puzzle design process like? The stages seem to have one solution.
'till next time
Running around a nice city neighborhood like a madman with a gun shooting random people is pretty bleak! It has a bit of a 90's anime tone to it haha.
I'd like easier ways to get back on the roof tops.
I certainly felt like a killer, sprinting towards the targe and shooting them in the head, then sprinting to the next one.
It seems like there are 2 clues per cat, but only one text in total. I've got 2/2 clues, but only one clue to read.
I couldn't figure out how to apply the clue to the cats. The second clue would probably help a lot!
On a whole, the game is close to charming. I like the fundamental idea of the game... almost a cozy detective game.
I was getting a sense of what the customers wanted by day 5. The zombies seemed to like pumpkin, and the ectoplasm ghosts liked candy corn, but the zombies Didn't like candy corn!
After I sussed that out, a bit of active tactics emerged.
I like the day structure.
I like the cute animations of drinking and liquid pouring through.
Nice music too.
Very charming!