I like the cinematic aspect ratio.
Nice map. You really seem to know what you're doing when it comes to programming.
Also some of the pixel art is really nice. Like the bloody door and game over sword.
The battling is pretty confusing. Is it all chance-based? I see that one color trumps the other, but do I really have any say in which color I pick? If I buff a color, should I just keep it on that color and hope their spin lands on one that opposite color?
This seems like a great mechanic to explore for a game jam. What do you think? Could you make a whole game out of the spinning and matching?