Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the cinematic aspect ratio.

Nice map. You really seem to know what you're doing when it comes to programming. 

Also some of the pixel art is really nice. Like the bloody door and game over sword.

The battling is pretty confusing.  Is it all chance-based? I see that one color trumps the other, but do I really have any say in which color I pick?  If I buff  a color, should I just keep it on that color and hope their spin lands on one that opposite color?

This seems like a great mechanic to explore for a game jam. What do you think? Could you make a whole game out of the spinning and matching?

(+1)

Thanks for playing, you can spin and manipulate the spinner as much as you want during the first couple of seconds where it's unlocked. More spins means you get more power but you can still grab the spinner mid spin and pick a colour it locks into.

A good stratergy is to spin it once it unlocks and look at the enemy spinner to see where it might be slowing down then grabbing your own spinner and trying to place it on the right colour. Timing can be a bit tight, but I found when I made it too lenient the gameplay became very trivial.

I'm not sure how much more I'd expand on this idea, i'll likely do a post jam update just to clean some things up though.