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oh cool. you're a legit youtube dude!


Yeah being aware of all these specific and tricky algorithms, and then applying them to gamedev comes with wisdom.  I need to start a some kind of cheat-sheet collection  archive. 

I'll definitely add  Binary space partitioning, delaunay's triangulation, and minimum spanning tree to that list. 

haha yea! these small things here and there start to come together and before you know it you have awesome library of things to use!
Good luck and happy dev'ing