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Jacob Harding

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A member registered Sep 17, 2024 · View creator page →

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This is a really fun adventure. I liked exploring and seeing all the different areas and collecting the extra abilities and trophies. Personally, I think the game would benefit greatly from having a unique soundtrack for all of the different areas, to make them feel more unique at a glance. There were a few bugs and oddities with the player controller and the enemies, but none of them were too harmful to the player experience. There's also no intended way to get out of the game over screen, so you have to blindly enter a loading zone in order to remove the overlay. Overall, a really fun game. Would absolutely recommend polishing the keyboard controls, though, as it was horrible compared to using a controller.

This game was really good! I loved the variety in the levels, and each one having a different music track definitely added to the experience. It would have been nice if the different elements were integrated together a bit more seamlessly, though. I've got a few criticisms on the controls, the main one being a lack of coyote time, which is pretty annoying on the parkour section. Overall, it's not too huge of an issue, but a little bit would go a long way in making the character controller feel less frustrating to use, especially for parkour segments. Another minor problem I had was with the camera sensitivity. For me personally, it was very low, so a slider to adjust it would have been nice. Lastly, I wish the player attacked in the direction of the camera, rather than the direction of movement. This would make it feel a lot more engaging to be able to look at enemies and attack them directly, rather than trying to spin yourself around and properly time the hit. The current method of combat has a huge risk of getting hit, which feels horrible when the player is so fragile and there is no way to recover health. I also don't feel like it was necessary to have enemies in the parkour level. It was easy to stand under the red challenge and kill the enemies without them being able to hit you, and they don't serve as an actual threat during the challenges. Overall, I really enjoyed this game. The different challenges were all unique and interesting, and offered a slightly different taste of the same game. Great work!

There's a lot to like about this game, but I'll start with some of my gripes. Not being able to fully circle the camera was very annoying, and made it difficult to track enemies that were following you on occasion. The attack cooldown felt way, way too long, and the player's range was very short. Bullies being an instakill felt really bad, especially when you die close to the exit. The map is too big, especially given that you can only walk and jump, and the only thing to find is allies. My biggest problem is definitely the enemies, though. I like that your allies will help you fight them, but the camera, odd shooting mechanics, and instakill make it so that I never want to even try fighting them, which means I never have any need for allies. Onto the good parts, of which there are many. First of all, the art style was very cute, and fit the game well. Along with that, the dialogue was well done, and did a good job at simply conveying the characters. The ally system seems to work extremely well, and I encountered no major bugs with it while playing. The story concept for the game is also silly and compelling, which made it fun to follow and talk to the different NPCs.

Really cool game The cohesive art style made the game really nice to look at, and the detail of the lights turning on only for the room you're in is a great touch. I've only really got a couple of issues here. Firstly, the shooting direction feels very slightly off, and the shooting requiring mashing click was not fun. I'd rather hold down the button and have a set fire rate. Second of all was the enemy AI. All of the enemies just running at you in a straight line was not fun. It made it trivial to just walk away from them and click at them. The only time this dynamic changes is in the final room of the final level, where you are trapped with almost nowhere to run, but this only resulted in me getting cornered and being unable to move, rather than a close encounter that felt like it required quick thinking or a unique strategy. Still, this game is fantastic, and if it had a bit more replayability, I would absolutely come back to it. Great work!

First of all, I really like the diagonal style you guys went for, and the models all look really nice. Unfortunately, this game feels relatively unplayable, due to the fact that there is almost no feedback, visual or audio, for hitting enemies. It is impossible to tell when you land a hit or not, or tell how much damage that hit did. On top of that, it's insanely easy to just get stunlocked by enemies attacking you, meaning that you die instantly. The only way I was able to complete this game was by abusing the bug that caused enemies to break on restart. I really wish this game was more fun, because it seems like you guys had a really cool vision. I'll list some other bugs/problems I found, in no particular order:

- Key objects sometimes gave 2 keys instead of one

- Weapons reset when changing levels, not sure if this is intended or not

- Gates have no indication of what is needed for them to open, it seems like each gate has a required number of keys, but I'm not sure

- Walls are incredibly visually glitchy, which felt awful to look at

- Detection for picking up weapons is way too small, the only way I could pick them up was by slightly clipping in to the corner

Overall, I think this game has a lot of promise, and I think it could be really fun, but there are some glaring issues right now that prevent me from enjoying it.

First of all, I really like the diagonal style you guys went for, and the models all look really nice. Unfortunately, this game feels relatively unplayable, due to the fact that there is almost no feedback, visual or audio, for hitting enemies. It is impossible to tell when you land a hit or not, or tell how much damage that hit did. On top of that, it's insanely easy to just get stunlocked by enemies attacking you, meaning that you die instantly. The only way I was able to complete this game was by abusing the bug that caused enemies to break on restart. I really wish this game was more fun, because it seems like you guys had a really cool vision. I'll list some other bugs/problems I found, in no particular order:

- Key objects sometimes gave 2 keys instead of one

- Weapons reset when changing levels, not sure if this is intended or not

- Gates have no indication of what is needed for them to open, it seems like each gate has a required number of keys, but I'm not sure

- Walls are incredibly visually glitchy, which felt awful to look at

- Detection for picking up weapons is way too small, the only way I could pick them up was by slightly clipping in to the corner

Overall, I think this game has a lot of promise, and I think it could be really fun, but there are some glaring issues right now that prevent me from enjoying it.

From my searches, Firefox is not compatible with webgpu, so you'll need to use another browser to play this game. I use Firefox as well, and it was a huge pain finding that out.