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This game was really good! I loved the variety in the levels, and each one having a different music track definitely added to the experience. It would have been nice if the different elements were integrated together a bit more seamlessly, though. I've got a few criticisms on the controls, the main one being a lack of coyote time, which is pretty annoying on the parkour section. Overall, it's not too huge of an issue, but a little bit would go a long way in making the character controller feel less frustrating to use, especially for parkour segments. Another minor problem I had was with the camera sensitivity. For me personally, it was very low, so a slider to adjust it would have been nice. Lastly, I wish the player attacked in the direction of the camera, rather than the direction of movement. This would make it feel a lot more engaging to be able to look at enemies and attack them directly, rather than trying to spin yourself around and properly time the hit. The current method of combat has a huge risk of getting hit, which feels horrible when the player is so fragile and there is no way to recover health. I also don't feel like it was necessary to have enemies in the parkour level. It was easy to stand under the red challenge and kill the enemies without them being able to hit you, and they don't serve as an actual threat during the challenges. Overall, I really enjoyed this game. The different challenges were all unique and interesting, and offered a slightly different taste of the same game. Great work!