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Jet Pistacho

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A member registered Jul 17, 2025 · View creator page →

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Wow thanks for your comment! :)

I'm happy that you felt the visuals and the music fit together, Andres and I are friends from long time ago and I think we vibe in the same way, it makes me happy that we achieved this with the game.

About the game desig. thanks a lot as well, I tried to solve exactly those tedious mechanics and looks like I did it! :))

Btw, I'm not sure I'll be able to play your game before the deadline because of family stuff... But it looks gorgeus!!

I'm not really a veteran in jams, but I think this is the kind of games that I like to find, simple mechanics and effective.


as a suggestiong I would add maybe less randomization, I completed many days/nights without having to do anything.


good work, ah! and the sfx are nice and the fact that you can translate the game, nice touch :)

Thanks for your comment! :)

I'm sorry to hear about that last level (you didn't miss anything interesting, actually, we didn't have time to make an ending xD)

Saving state would have beem interesting indeed, or maybe I should have keep the momentum of the start of the swing so it doesn't stop...

I'm glad you liked the art too, I'll tell Andres, the artist :)

nice stressing doom vibes, it gave me anxiety  when the skulls got close hahaha,  I'm not a big fan of this genre but  the shop is a really nice touch with really nice upgrades, it made me play a little longer :)

very very nice art y also like the isometric hexagonal display.

I like short experiences like this one, keep on doing! :)

thank you so much!! 
yes, second level is fucked in the browser version because of the rubble on the right, In the downloadable I think its fine haha

I'm glad you liked the art I' will tell the artist :)

thanks, I'm glad it's just "slightly" infuriating and not unbearably infuriating hhaha
thansk for playing :)

cool cool mechanics, pretty imaginative, congrats, the music was really on point, very enjoyable :)

sadly, I couldn't pass the level 8, I would have liked to see the 27 stages.

good work! 

about randomizing the sounds, take a look at https://docs.godotengine.org/en/stable/classes/class_audiostreamrandomizer.html man, when I discovered this I was so happy xD

all right then, I respect the non-music decission :)

I'm here for the jump sound, it's brilliant xD

the design of the character was nice :)

I think you had an interesting idea with this game, maybe needs some polish in the execution, keep going!

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nice 3d pacman/plants vs zombies! good use of the lights I must say :) nice  the little sounds as well!

I agree with previous comments that is a pretty hard game and I think I'll try to beat it once the jam is over and I dont have so many games to play!

as a suggestion, I would make the camera control a bit smoother, like less responsive to mouse movement, but it's just personal preference :)

wow, that's a complete full game you got over there mate!

at first I was like "how the f**k did this guy do all this in one week?" but then I just checked your itch page and it all made sense, you are close to run that sustainable business I think! :)

I cannot say anything that isn't said already, so I will just send kudos to you! I think it's a fantastic entry and will be top tier in this jam!

(btw that fluid shader simulation you have is stunning, I'll be keeping an eye on your stuff)

fresh take on theme :) 

good job overall, everything is quite polished, music fits, animations are good, gameplay is simple yet fun.

I would have loved to be able to staple the bear to some zombi thou, I was hoping I could do that when I saw it on the floor xD

fresh take on theme :) 

good job overall, everything is quite polished, music fits, animations are good, gameplay is simple yet fun.

I would have loved to be able to staple the bear to some zombi thou, I was hoping I could do that when I saw it on the floor xD

I though I left a comment here 2 days ago, but I guess I didn't post it xD

I've loved this one, its reeeeally fresh, you did a good work with those arm kinematics, funny and clunky, I would suggest to give a little zoom out, and to make some obstacles for the arm so we have to "think" a little more, at a time I was just swinging the chainsaw like a beast and slaughtering those bugs even before they entered the screen. 

very satisfying game, congrats on the freshness!! :)

shit, there is not movement (it's supposed to be a gif, but it's uploaded as an image), if you want I send it to you by discord! (I think it's a little nice animation

many things were said already in previous comments, and all of them are true! 

you did  a really clever level desing overall (except that infamous "timing is everything" level, that one got me anxiety hahaha).

just to try to give a "constructive feedback" that is not already said I would go for the sound effects, they are really pleasant, but I would suggest a little randomization on the pitch, at least  for the popping sound(maybe you tried and it didn't work, which is totally fine). but it's just a minor suggestion.

ah! and some chill music woulnd't hurt, it's nice with just the sounds, but being a musician I always look for that :)

great game, congrats on doing it everything by your own!!

yes! that was the idea, and there is where "fusion" comes in, "you have to puzzle your platforms", this was the sentence that lead us to this game.

I'm glad you like the atmosphere with the music and design, I think Andres did a great work with the art, adn I'm quite happy with the music too :)

thanks for your coment :)

wow thank you so much for your comment! I'm glad we managed to give it this "grungy" touch and that you can feel it when playing :)

you are totally right about everything about the jankiness. to be honest I encountered soooo many problems for this game. like halfway trough I changeg the physics engine to Rapier bevause pinjoints were shitty, and then, on sunday I realized the pinjoints were FREEZING the entire game when the character was nearby, so I had to go back to godot phisycs engine and find the way to make it "the least buggy possible" I think I managed somehow, but it still can be much much better.

about the ending, you're right, just a black room, I'm sorry for the disappointment! 

we did have an ending where the character arrives to a space ship, but the space ship takes off without him, and then explodes in the air (fucking dramatic actually hahaha), but by sunday we were both tired and felt really old and we couldn't add it

here is the ending, for you to enjoy! haha: 

ahhh all right now I see it! ok ok, it makes sense now, in that case, I think the only thing it needs its a "press eto interact" when close to a canvas.

good one!

Nice 3d environment and atmosphere, the music was also on point.

I must say I think I missed something, because I couldn't do much more than grabbing objects and placing them somewhere else (which was fun actually, my goal has been to place the frame in the "painting support" (I don't know the name in english),  and to throw away the drawers, that was fun, it was difficult to open the first door also, but maybe that's the point, to make it "phisically accurate".

I see it's your first coding experience and you started with 3d, and I respect that a lot because I don't even dare to make 3d games, but I think you have a good foundation to start making more of them :)

I agree with everything said previously, its a very well planned strategy game, the music is relaxing and sweet,  you can tell you guys make great team work (just after I wrote this I saw that you are +10 GWJ, so it makes so much sense now XD) 

with that much experience theres in no much I can say that makes a point for you I think :)

it was a nice experience, althoug I got a really shitty score twice hahahha

good game guys, I wish I have a team like yours someday!!


thank you so much!

it's not actually made by one person, since I have nothing to do with art (I have 2left hands in terms of drawing), and I think it is a really important part of the game's atmosphere.

about the debris getting crazy, you're totally right, I struggle a lot with physics, and changed the phisycs engine to Rapier, and then to Godot again because of the web compatibility. the downloadable version is waaay more stable than the web version.

thanks a lot for your kind words :)

I was searching for you on discord, but you a rea pretty big studio, so if you could tell me who is this writting I will get in touch! :)

thak you so much for the comment :)

I'm gonna paste what I said to the previous comment: about the language, actually there is a laguage option in the menu, I wanted to go a bit further with the accesibility points, but it seems I will get the opposite hahaha it should be in english by default in fact, I have to work on that.

*also the arrows instead A/D is also configurable, and I messed a bit with the input map xD. I didn't have the time to make the label dynamic so it just stayed with the placeholder, little details I shoud work on I guess! :)

thanks again!

wow thanks for playing!! 

about the language, actually there is a laguage option in the menu, I wanted to go a bit further with the accesibility points, but it seems I will get the opposite hahaha ti should be in english by default in fact, I have to work on that.

sure about that DMs with extra info!! :)

I keep finding good games in this jam!

I've been looking previous comments to not repeat stuff, and I agree with everything they say, its a very good desing overall, good job :)

I will say one detail that I liked a lot and it's the fact that the graves of the cats you don't choose stay there occupying it's space and you have the choice to remove the grave or keep a cat. very nice touch that force you to plan ahead :)

And something I'd like (if you take suggestions, if not, forget everything I'm about to say xD): to keep the names of the cats (or show them when hover the mouse) becauseit's really fast and it takes some trys to learn what cat makes what, and a visual of the shooting range of every cat.

good one!

I've loved this game

it stressed the shit out of me in the good way, I got to be worm food more times than I'd like to admit :)

it's reeeeally really polished. the concept is very good, and the execution is flawless, really, very good work. The procedural generation of the terrain made me want to learn more about procedural generation, I felt jealous (if it's not procedural, congrats on that level creation, because it really seems procedural).

the controls felt good, the music is perfectly fitting, the tutorial, with those dialog boxes, also very good.

 I don't know I can' say anything bad about it, just that it's a pitty not being playable on the browser so you get a little more plays.

congrats!!! :)

that makes sense actually with the deterioration of the guns..., in that case, nevermind anything I said! good one!

I think it's an interesting proposal, the shop with the cute fella and then the dark basement with strange stuff  (some Inscryption vibes in there) to check the cursed things

but I must say that I think I didn't quite understand the point, since I coulnd't see the curios I just bought from the customers. and also I think it has way many different things to learn about for just a jam (the list of things that the cute guy could teach me was a bit overwelming, maybe?.

the graphics are cool as well, congrats! :)

the movement felt really responsive to me, the sound and music and are a good choice for this game.

Something I would suggest is: not letting the character shoot when inside the box, because it seems to let me kill every robot without them shooting me at all. 

and I'd love to see a boss appearing :) 

good one!

wow thanks for playing!

the controls are actually configurable in the menu, but you're right, I might have messed up with the input map at first, had so much trouble with the physics and had to upload an older version. Thanks for saying, I will change it when jam is over :)

yep, same as previous comments, the music is quite relaxing actually, congrats on that :)

Thanks! it means a lot that you took the time to play even if it's not browser-playable !!! :)

I will tell the artist that you liked the palette!

this is a good idea for a physics puzzle game for mobiles, I think with a few more mechanics you could have a great engaging  game, with satisfying sounds and visual effects, rings into rings, different shapes, whatever!! 

I coulnd't see what was the use of the slow balls, I mean, after testing them all, I always used the fast ball, fast ball rules.

nice job!

thank you so much for your comment!

Yep, I definetely have to polish the pruning tool because it is obvious now that it isn't accurate enough, also I will implement several suggestion that have been made in this jam. I'm sorry you lost some nice branches!!

thanks again! :)

wow, that must be the dream team for many of us!! :)

I can see why she felt inclined for this game, Andres, the artist guy is really into childbook illustration and stuff like this, so I'm really glad that she notices his art :)

thank you so much for your comment!

thank you so much! I'm glad you like both art and music, w eput so much love into it!

And Ithink that as well! I believe it could be a nice little game with a nice little game loop, (I just have to do it right, and maybe its not the case hahah)

thanks again!

thank you!! :) 

Yes I know what you mean, there are a few (or more than a few haha) things that need a good polish, I actually had the dezoom mechanic but wasn't nice and it broke the general vibe in my opinion. I focused specially in the growing mechanic, that is actuallya tricky one.
I hope to see you coming back for next updates so you can spend hours! (also you wil  be able to save your game :))

thanks for your comment!

Nice one!! there is a really long list of different planets, concreats on your imagination! it took couple runs as well to understand why I was game overing xD

Overal I think it is a quite complete entry, nice job balancing the resources and the planet costs.

I would suggest for further versions a zoom mechanic to see my entire universe at once :)