Yes, this is the effect. It turns out that you need to spread the creation of objects in different event strings. Thank you.
JethHoust
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Thanks for the tip. The solution turned out to be simpler. Each animation channel needs its own global value. Keys and time doubtfully play a role, I tried different things. It remains to figure out how to reset the animation to inactivity.
https://skrinshoter.ru/vMvKyPAIiQV?a
can I find out about the track id and the timing of the animation? I'm trying to control the animation using the clock hand. The animation plays at half the amplitude, despite the full time range. Other animation channels by holding the key also move by half the amplitude, regardless of the speed of movement. There is a great lack of a proper animation game for holding the default key, and not an endless launch attempt.. Also with the freeze of a specific animation time. Or, if the solution is not simple, a detailed guide. By trial and error, it is not possible to find a solution.
https://skrinshoter.ru/vMvzblYxt7n?a
https://skrinshoter.ru/vMvyDzzUIDp?a
I am able to assemble your project properly. But when I transfer from it to the new one, it stops working. It also doesn't work if I transfer my material to your project. It looks like my program or computer can't create a relevant project or material initially. Some of the system configurations allow the utility to work only partially. The situation repeats on different computers and engines. It looks like the reason is at a low level of the system.
I also found that when transferring a scene to another project, the file does not detect itself. We have to hand replace it in the event editor with another one, then back.
I have already encountered the lack of DLL in Runtime.I installed it forcibly, and this solved the problem. But the game eventually turns to external sources anyway. Placement in the catalog on (C:\Program Files (x86)\Clickteam Fusion 2.5\Data\Runtime) also did not bring a solution. Placing the DLL in C\Windows allows the project to work as well. But later it accesses the external directory anyway. It looks like there are no communication options left.
I checked UnPack builds the DLL into modules. But the game continues to search for an external resource the same way. It's desperation.
Surface no loading not in screen. How to fix it? The canvas is scaled, but pixels are visible.
https://skrinshoter.ru/vMhRMC79Azc?a
In this case, we are talking about the path to the atlas file. He doesn't understand my path and file name. Perhaps there are special rules for specifying. Right now writes "failed to load atlas", "Failed to loadSkeletonPool", "Failed to CreateSpineData". I repeated the actions on the display as in the reference.