They work. A solution in a set of global values. For each animation channel. Example below.
Viewing post in Spine Extension for Clickteam Fusion 2.5 comments
It is certainly conceivable that there may be times when you want to switch animations without animation completion.
Prepare an instruction that allows the animation to be changed without completion.
This was a point that I would not have noticed without actually working on the piece in depth.
Thanks for the report.
A new instruction has been added to clear the animation.
Here is a sample example of how it is applied.
http://ugken.com/ext/Spine/Test_spine.zip
It can be represented by a combination of "ClearAnimation" and "SetUpdate".
That is indeed the case.
However, it is difficult to make special changes to the composite animation behavior for channel IDs because it is part of the SpineSDK specification.
(If the animations manipulate the same material, the latter ID's animation is stronger and overrides the former.)
I think it is appropriate to deal with this in the way events are organized.
You can get the value when the event occurs.
I hope this will be of some help.
http://ugken.com/ext/Spine/EventCheck.zip