Within the framework of a single id, I can interrupt the animation. The question is the ability to switch id from 2 to 1. I don't find the tools for this.
At the moment, if id 2 is playing, then 1 is completely blocked.
That is indeed the case.
However, it is difficult to make special changes to the composite animation behavior for channel IDs because it is part of the SpineSDK specification.
(If the animations manipulate the same material, the latter ID's animation is stronger and overrides the former.)
I think it is appropriate to deal with this in the way events are organized.
You can get the value when the event occurs.
I hope this will be of some help.
http://ugken.com/ext/Spine/EventCheck.zip