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is it possible to make the animation cycle playback by holding the key, and not a one-time press? Right now it works like a constant startup, and looks like freezing.

Is this what you mean?
I think it is possible to set the animation time so that it can be expressed

http://ugken.com/ext/Spine/AnimationTime.zip

(1 edit)

I see the code, maybe my project will work. There is such an alternative as a forced animation update by timer. But I need to find the time for each animation.

SetAnimationSpeed allows you to change the animation value added to each frame.

Setting the value to 0 will stop the animation.