This game is hugely impressive given the time frame. The art, music, and fact that it has full-fledged RPG mechanics were all great. I found the setting and premise super interesting as well. My only real complaint is that the health bars are a bit hard to read. I didn't have time to finish the game, but I'm definitely planning on getting back to it!
Jessbee and the Hive
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I enjoyed this game a lot and think it looked quite nice. I do think it could benefit from an explanation of the controls, as I wasn't sure if I was supposed to use the shovel by clicking on it or just interacting with the environment, and kind of stumbled into the fact that you can use it with E. But I liked the puzzle of running into the wolf and realizing that you were supposed to activate the trap ahead of time. I never had to trap the monster at the end, though, as after it killed me once, it seemed to just not activate the second time around - I walked up to it and it never started chasing me, so I was able to just attach the sail to the raft and leave without having to fight.
I absolutely adored the character art and writing for this game. However, I ran into some technical issues while playing it. The downloadable version for Windows is missing the "Cursor1.ogg" sound effect and constantly throws an error because of it, so I switched to the browser version and was able to play through to ending 1. In that version, the cursor sound just seems to play randomly throughout the game - not sure if that was intentional. But I like the premise for this game a lot and think it has the potential to be something really special if that issue is fixed.
I liked what you were going for with this one, but felt it didn't quite live up to the expectations I got from reading the description. I guess I was hoping for a little more of the feeling of actually sailing around the ocean rather than just selecting from a dropdown. The ship looked great, but the collisions when walking around on it didn't seem to work correctly. I did like the use of the default RPG maker assets in a distorted, scrambled way. The story had some interesting implications, but not much ended up happening. I would be interested to see where you could take this premise with a little more time, if you plan on continuing it.
I loved playing through this! The beginning section with all the hands was pretty confusing, but once I figured out how I could interact with them, it went more smoothly from there. I loved the art style and general surrealist vibe, and the music was great too. The story of the two crabs trying to communicate felt a bit different from the rest of the story, but I still liked the change in pace in the middle of the horror.
I just watched your video! Thanks for all the feedback! So cool to have someone who knows ferries play my game about a ferry. The ferries that I based it on are the ones that cross the Long Island Sound - a lot of bodies of water that separate barrier islands from the mainland are called sounds.
Re: the bathroom, that is just kind of a red herring - there aren't any other events that you missed in the bathroom. I just wanted an extra little creepy event for flavor since I didn't have time to implement a lot of good scares. But seeing you and my playtester get thrown off by it, that's probably something I should add a bit more to if I do decide to go back and add more to the game. Right now, I'd consider it "done" since it is a game jam game, but maybe there's enough there to make it worth revisiting.
loved this. this is what rpg maker exists for. it's more like interactive poetry than a traditional game but it's a heck of a poem. i loved the surreal collage art and the words and themes made me think about captivity and agency in new ways. genuinely inspiring. maybe we are all beautiful things, reduced to mud
I personally use Mixcraft 6 for almost everything. I know a lot of people don't seem to care for it but it's the program I am most used to. If I want to record any vocals, I have a Rode NT1 XLR mic and interface, but that sometimes adds a lot of time and hassle - it's much faster to produce songs for me when it's entirely digital!





