I liked what you were going for with this one, but felt it didn't quite live up to the expectations I got from reading the description. I guess I was hoping for a little more of the feeling of actually sailing around the ocean rather than just selecting from a dropdown. The ship looked great, but the collisions when walking around on it didn't seem to work correctly. I did like the use of the default RPG maker assets in a distorted, scrambled way. The story had some interesting implications, but not much ended up happening. I would be interested to see where you could take this premise with a little more time, if you plan on continuing it.
Viewing post in Endless Sea jam comments
Yeah I know. The original idea was more islands, also really not liniear like if you choose a route in 1 game it will not be same als the previous game. Also if you leave without a relic the island gets creepier and you get a game over after the third visit.
This was also the first time I worked with RPG maker and Lost a lot of time to find the ship and to learn the mechanics. For instance I only found the Else branch of If by accident and this was after making the second island