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KittyD172

48
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A member registered 84 days ago · View creator page →

Creator of

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Thank you ^^

Thank you for playing.

I didn't even notice that I had Muziek instead of Music. Is there another word that I missed?

Yeah I picked 7 songs from Pixabay because I found that a change in music reminds me that the game is still open. And it's random.

The UI elements are normally also in the palette color. 

Normally you keep the upgrades when you call the night. Weird, but I'll check it.

Thank you for playing. It restarted the garden so you replant the flowers.

Thank you for playing en letting me know

Thanks for playing it again. And I learned something new ^^
Tomorrow I'll implement your feedback. Thanks again for this!

Yeah, I made an update yesterday. Now the graveyard is a bit smaller. The church has now a tip to where the ritual is and the frame of the bunny is a small jumpscare, so egg 2 has churchbells, egg 4 has the jumpscare and egg 5 has the zombielaugh to make it more flavourfull. Also if the ritual begins now, you get a direction where the exit is (north, east, south, west) but after 10 sec it changes. I don't know if it's too quick, but let me know. Mayby in a next update I'll make more interactables for flavor. I have to look into the wonky part, because for me it's not wonky, but I have the habit of going in the correct direction.

Thank you for playing. (I'm also not a big fan so creating this was a little bit out of my comfort zone but I had fun making it.)

Thank you!

I have updated the game

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Thank you. I edited the game so the graveyard is smaller, but the chase is more difficult.

Thanks for letting me know, normally one of these days I will post a update.

Thanks for playing ^^

I saw a few points I will work for my next update.

Thanks! I will take everything to the next update. ^^

Thank you

Thanks for playing ^^

Thanks

Thanks for letting me know. It was the first time I used combat, so I tried to give enough (probably to much) encounters to get to lvl 3 for the end boss.

Not polished yet. I was more focused on making game enjoyable.

Thank you ^^

It was fun. How did you to the menu screen?

It was fun to play :)

Thanks for letting me know. It was indeed without a second page. Yeah, this was my first time using the combat system, so the balans is a little bit off.

Thanks for letting me know. I uploaded a new version.

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Thank you!!!

I started half of March, but I divided the work so every other day I did a little bit.

I loved the idea behind it and your art. But indeed, the intro was a little bit slow and the night is a bit too dark. Mayby also give a volume button because the intro was a little bit to loud for my taste, so getting to mute it would be nice.

yeah it stared with the idea of the runner being indoors. But I didn't find a good backdrop. Then all the original obstacles were scrapped because a chair op the street is a little bit wierd. And I wasn't satisfied with my drawings of the house. I was planning to give the cat a mask but I cannot update the game so...

It speeds up, but the reviews say it's still too slow. 

Thanks for letting me know

Thanks!

Next update, I will change it.

Love it and also good that if you're good at it, it becames harder, but when you begin to fail that it grows easier again. The flashing light was indeed quite annoying and at the end of the game it just stops. Mayby you can put a little end screen like 'Congrats wanna try again?'

Thanks. It is quite different from Unity, but at this moment I like Godot more.

Loved it. Not only the idea but also the gameplay!

2 little points that were less. The positive numbers on the end day screen take a little long to get to the full amount and I couldn't go to the next day.

Thank you for letting me know. Now it's goes faster from 50 points on but mayby 25 points is a less gap?

Thank you

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Yeah I know. The original idea was more islands, also really not liniear like if you choose a route in 1 game it will not be same als the previous game. Also if you leave without a relic the island gets creepier and you get a game over after the third visit. 

This was also the first time I worked with RPG maker and Lost a lot of time to find the ship and to learn the mechanics. For instance I only found the Else branch of If by accident and this was after making the second island