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jclaudiobec

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A member registered Jan 29, 2021 · View creator page →

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Personally, I did found the phasing mechanic interesting. Although I never quite knew if I was solving each part of level the intended way. It took me a while, but I finally figured out how to pass the final part. The art was simple but very pleasing, indeed.

The replayability with this type of game is huge. I, too, think the difficulty ramped up super slowly and then peaked super fast. The arena is pretty plain and the best strategy always seems to be going in circles.

The game was still incredibly fun and wanted to see how far I could go :D

https://itch.io/jam/blackthornprod-game-jam-3/rate/898902 Here's mine :) Takes less than 10 min. to complete. It's a slow-paced experience.

So great! The levels were incredibly well-made and super thought-out. I can't even imagine how you could create so many good level in such a tiny amount of time, taking into account that the visuals are amazing, too. Totally gave it a super high rating.

https://itch.io/jam/blackthornprod-game-jam-3/rate/898902

Mine is a short, and eerie game. Won't take anyone more than 10 min. to complete it :D You have to take care of your clients' needs, while you listen to them, and try to sell them some extra stuff.

I find the levels' texts pretty charming. At first it felt like a tutorial, but then they started showing more personality and I could feel the developer talking to me. Specially liked it when you mencioned your favorite level.

The game was enterteining, even if it was a bit short :D

Short, but super fun. I really ended up wanting just a little bit more. The mechanics' possibilities are endless, you could very well expand it into a longer experience :D

The game was so easy to understand I didn't even read the tutorial. I feel like the pace at which you introduced new mechanics in the level was perfect. The movement of the character was perfect and made you feel in the shoes of the robot. The gun was definitely my favorite part, as I could make good use of it to move around the level, sometimes even skipping some obstacles entirely. I believe the gun added a good amount of play-style varieties.

Everything from level, game, to art design felt incredible.

The only thing that bothered me is that sometimes my character would not wall jump, and sometimes it would. Turns out wall jumping is bugged when using the 'W' key instead of the 'SPACE' key. Hope you can look into it:D

Thanks :D

The art was so good! The animations were just beautiful, too! I got pretty into it, trying to come up with some sort of strategy.

Maybe you should look into the controls a little, I feel like 'E' to pickup and give food makes my fingers go crazy, and it really slows me down because I have to move one of my WASD fingers to press it. Or maybe it's just me, who knows. Great game :D

The art is just amazing. I enjoyed the game so much that I played it twice (actually finished the second run with 58 health). I feel like the game is not balanced at all, so maybe you could add a new iteration later on, because you can easily beat the game by just picking up molotovs and destroying random buildings, not even thinking about the other items. And, if you do take into account the other items, picking up the blue ones (which makes days longer) literally hand you over the game, it gets too easy because: longer days = more pickups, which at some point lets you pick up everything on screen in one day.

Loved it nonetheless :DD

https://itch.io/jam/blackthornprod-game-jam-3/rate/898902

Mine is a short but hopefully nice experience. A management-like game with an emphasis in dialogue reading. Won't take anyone more than 10 min :D Because it's literally clocked.

https://itch.io/jam/blackthornprod-game-jam-3/rate/898902

Here's my short, eerie, and slow-paced game. You work in a gas-station and your client's dialogue is essential.

https://itch.io/jam/blackthornprod-game-jam-3/rate/898902

Here's a short and eerie gas-station management game. A slow-paced game, also :D

I find it so charming, specially the different powers that really work the same and are the priciest in the store. I like the idea of going through a dungeon-like level, collecting money and buying upgrades for the next run.

Loved the character and the enviroment. The puzzles were actually well thought-out, and their difficulty increased in a gradual way.

I also want to point out that if you spam any movement key while your character is moving towards an ice cube, it bugs out.

As soon as the lights went out and the monster's footsteps started blasting through the building, I turned the lights off. Amazing experience, the tension was super high, specially when he was walking towards me and I didn't know if he was going to catch up to me and hear me.

If you expand on this concept I believe it can make an incredible game.

I really like the concept, and your interpretation of less is more. I think it would be better if the player could see more of what's ahead of them, because some rocks are just so fast that it feels unfair when you get hit by them.

I also found a bug: everytime you press 'X', even if you have no equipment left, you will increase your speed. So... I ended up with the world record :D


I could only get so far, but it looked soooo good, ma. The fullscreen bug really messes it up, I tried toggling it twice but it wouldn't let me the second time.

I got stuck at some level, and I guess it's because I need something that is offscreen. Best of luck!

To make the game more interesting, you could implement new mechanics as you advance. The light mechanic seems interesting, but it won't save the game by itself. I'm guessing you didn't have enough time, after all, it's a gamejam.

The atmosphere was pretty well captured, and the sprites were nice. The only thing I would say is that the jumping animation should be quicker at the beginning, because it feels like it's reacting too late, and you probably want your players to feel total control of the character.

I'd describe it as a relaxing experience. I believe levels could become way more interesting if new mechanics were to be introduced. Art style and music gave the game a pretty unique touch ;D

Thanks thanks thanks, I also liked how the tutorial turned out. I'm glad you enjoyed it :D

Totally understandable, it's a pretty experimental game and I couldn't include many interesting features. Thanks for playing and commenting, nonetheless :D

I'm guessing you got stuck in the main screen tutorial. There's really no indication that you have to click-and-hold to fill the tank with gas, unlike the wheels which only need a simple click. My mistake, thanks for the comment :D

The visuals are just so good. I was really surprised when I turned off the lantern the first time. The whole game is fun and enjoyable. The only things is there are some parts where I wanted to get to the other side of a statue and it would just keep sliding right in front of me (so infuriating when we're in a narrow path so I can't go around him at a safe distance lol).

The game is fun but the mechanics don't really evolve and after some time it will get boring. A more interesting terrain and maybe different types of fruit or items could shake up the game to keep it refreshing and exciting :D

NOOOOO WHY DID IT ACTUALLY LET ME THROW AWAY THE CAT OMG i just wanted more funny texttt. 

And then the game attacked me when I wanted to throw away the laptop cause it said "Where will the cat sleep?" Bit- I DON'T even have a cat anymore!!!! I'm crying. Forgive me, friend.

Anyways, it is an entertaining and calming expericience. I did not expect it to be like this :D

I totally didn't waste all my points trying to get the big gem...

I really enjoyed it but it also made me want to turn my face inside out lol I'd say you should probably make the difficulty change a little more gradual, or maybe you should look out for tight spots that makes the player do precise very precise jumps and make sure there's not like five of these one after the other. (At the beggining of the game, I mean). Unless, of course, you wanted to make a hard or rage-quit game.

Also I love the blob sprite idk why

Ngl, I loved the dancing character in the menu screen. I had a fun time dude :D

It became way more interesting with the shadow mechanic, it totally brings a new dimension to the pill velocity mechanic and could possibly open more level design possibilities. Sadly it didn't advance much after that, I guess there wasn't enough time left. It was a short but fun experience :D