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jbrettob

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A member registered Jun 16, 2020 · View creator page →

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Finished the game. My game experience was very buggy, as in the NPC dropped the coins near the crows, which results in auto picking them up. So I basically did nothing (meh).

If a NPC walked into a Guard they would stop moving, causing me to easily grab the dropped coins (also meh).

I wish there was a way to switch crows, as most of the time I could not do anything with the selected crow except for moving from place to place without any good results.

Also guards should not kill crows who are not flying… this caused me several times where I lost the game without doing anything. After looking at the videos it seems this was intentional).

I had no idea what I was supposed to do (except finding a potion for my grandma). After several attempts I’ve found a clue. It took me a while that I could only carry 3 items. After several attempts I was able to open an secret door (I had no idea something would happen) as there is no visual cue for that. After that it was basically just testing random 3rd items until I got the potion and finished the game.

To improve the game I would start by looking at how to visually explain the clues to the player. And give visual feedback if a player did something good/bad.

Finished the game. Finding the treasure that is placed in the world. The only thing that made this game too easy it to get the treasure location from the green item. Not sure if this is the required behavior but I basically walk towards the green item, to find the treasure location and started digging.

I wish digging had a x amount of repeats you have to do in order to get the treasure. I had at one level where digging still did not allowed me to get the treasure, so I struggled a bit by attempting to dig around it and fighting myself to get the treasure. Eventually managed it, but it should not be the player’s fault for this case.

The last level showed two X’s, only did one and finished the game… I was expecting to dig both instead of one.

What was the purpose of the camera switch, I’ve tried pressing it, but did not felt any benefit compared to the overview camera?

Finished the game. I started to like the two different gameplay/mechanics. Human and Bird and one can only interact with the other, but one can’t do stuff without the other. Looking for the exit is the goal of this game with help of your “friend”.

I would like to see more variations of gameplay mechanics. Currently there was only a lift, water, switch and a wheel (I forgot the name). This made the gameplay very repetitive.

Thanks for playing, hope to have an audio version someday!

Thank you!

Are we able to search/filter on the “phone”? I could only scroll. I tried typing stuff in the textfield but nothing happened (all messages disappeared).

I think it would be a great game if there were more scenarios with similar outcome but different approaches.

Web version is broken:

I think it would be good to give the player more reaction time on the falling items. Most of the time it’s really punishing to have a one-life and you easily get taken out by an item.

Cool cat animation, I think the controls could improve to make it a better gameplay experience. I would like to see more gameplay mechanics.

Good work, I have not found the exit of the maze yet. I have some troubles with the platforming, not sure what I would like to have it changed to.

Making a teleport, teleporting back and resetting it is a cool idea, but I also feel the controls are not that intuitive.

p.s. the treasure am I able to open that or…?

Hard to rate this one as this is an unfinished game/prototype. There is no text (description) in what the idea was and what the game supposed to be.

Would like to read more what the intention gameplay of the game would be.

Cool idea/mechanic, I think it’s easy to lose your character. Perhaps an reset button/level would help when the player is stuck.

I got stuck in the room with the purple box, No idea if that box did anything (did not felt like it).

“LOOP NOU MEE!” - ugh…

Controls are way to punishing at the moment, this doesn’t not give much joy to the gameplay. i.e. not clicking on the ground will stop your character from moving. Sheep will get stuck in a wall.

I’ve would have create easier levels as small tutorials to something more end-like game like the current levels.

The first level reminded me of midget golf games… HOLE IN ONE.

I got stuck at a certain level because I felt the RNG was too strong in this one…

Levels could have more love in terms of level design. Mechanics was nice, love the idea of not need to get all the parts but only the one that is useful.

I tried the game, but it’s really hard to play with the game being stuck most of the time. I think the game “crashes” as soon as you go outside the grid. I have to refresh the page to give it another attempt. Sometimes pressing Play Endless also crashes or doesn’t do anything :(.

The UI is hard to see on a 1920x1080 resolution, perhaps lowing the games screen resolutions helps reading the UI text.

I think the bottom right is like a hint of there the treasure should be at? But I feel like this is not giving me the right hits at all…

Would be cool to have your arms randomized (color) too so you could have a look at your mom. Maybe have the screen blurry with crying eyes, and the more clues you get the clearer the goal would be? I did not found any Swedish meatballs in-game, so disappointed :(

I think it would be more fun if we could stun the “Boss” when dropping items/traps to give us more time to roam around. Some places are a dead end causing to be easy to get caught.

I’ve finished the game. I think it would be interesting gameplay to add more different kind of mechanics or puzzles. Perhaps Player A has to unlock something for B and vice versa, before they would be together again.

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I miss pasar malam… so I can relate to the little story! Would be fun to have different area’s with small stories as soon as you enter the area. Like the art style.

Nice short game, maybe I missed it but would be fun if the text would give some tips on the “lost package”.

I see this is a one man game? Really nice!

Nice work, mouse is a bit too sensitive. I would like to see a better way when the game is finished/ended.

I still have no idea what I did in the last cabin, but I managed to complete the game.

Thanks for playing! I see the shelves did not made it in alive.

Love the short levels, art looks really good. I wish there was a better (and less punishing) to remove a cube. Most of the times I accidently hit the wrong one causing me to lose the 3 stars easily.

The game itself is something that people would like to enjoy playing.

I like the idea, not really my cup of tea. I only managed to get one of the 4 paintings done (from the 2nd level).

It might have to do with the paintings backstory itself as I have no idea (anymore) what the hints might be in order to solve them.

Interesting mechanic and nice art style.

Q: Are we not able to move the two first ramps in front of us?

I get the goal to return the (highlighted orange) container, in order to reach that you will have to move the bigger containers and make a ramp. So far never managed to clear one container.

Might want to add some level difficulties to start on the bottom row, to the 2nd row etc.

I went down and wasn’t sure if I was supposed to do anything… Restart the game and went up instead. For me it was easy to follow my own character between everyone else. I like the idea of “getting lost of yourself” between the others. Would like to see more kind of gameplay mechanics to keep this engaging.

Playing the game with no instructions was kinda hard. After reading the instructions it was clear. The game could have benefit of a map on screen to either indicate where you are or open the map in-game.

Orbiting around planets gravity is cool, unsure if the player would traversal faster if using the hook and booster.

I only manager to deliver one item and got the glue (2nd item).

I like the different kind of “levels”, the rolling robot, the jumping robot. If it maybe mixed both of them or had more variations of x robots mechanic that would be cool.

Controls needs some fine tuning.

Awesome art, lovely music layers. Expected more enemies or difficulty as the game progressed.