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jayv0

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A member registered Mar 08, 2022 · View creator page →

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Hey erpala! I have a jukebox with music selection+volume controls implemented on our development branch, but we are still waiting to update the itch build, as we are going to keep working on this game and have it on Steam! Once the store page goes live (hopefully in the next few days...) we can publish a demo and an updated build here! I'll of course be sure to send you a Steam key as well when those are available! <3

Appreciate the feedback - I’ve added some better music controls which should be available once the voting period ends and we can update the build :)

Glad you liked it! Did you have trouble with the music or sound effects being too loud?

Thanks! :)

Thank you so much! We are pretty happy with how the rope physics turned out - it seems that Godot makes it really easy to get a fundamental game loop going with just a couple physics objects.

I did the music in Ableton Live, a ton of the sounds (blippy UI stuff) in VCV Rack 2, the base models for the 3D fruit in Blender, and everything else visual was Pixel Composer and/or Aseprite. All of them amazing tools, they've been in heavy rotation for me when doing game jams.

Thank you! It was important for us to have something that felt tactile/intuitive, and I'm glad to hear you found that to be the case!

Thank you for the very kind words!! I know we are happy with how this turned out and it's great to see other people enjoying it! Be sure to check back later :)

You know, I was wondering if we should do "Intergalactic Smoothie Bar" instead, because of the ice wildcard - opted against it for the jam but maybe we will have to add an icy smoothie-only galaxy :)

Thanks for playing and glad you enjoyed it!!

Thanks so much! You should stay tuned, we are definitely looking into doing more content for this game! :)

Thanks, so glad you enjoyed it!

Thank you!! So glad you were able to get to the end too!

Thanks so much! I'm really happy with how the visuals and music turned out! I think we found a good thematic fit for the kinds of art/music I like to do most :)

Thank you! Glad you liked it!

Really nice! The main track has such a groovy bassline to it and I had a lot of fun with this! Controls are tight and solid, fun concept!

This is absolutely wonderful!! The art is adorable and really well done, makes for a cozy atmosphere! It's really nice to see painted art for everything, including the UI elements (wood spoon slider for the cauldron comes to mind).

I love the yeti and of course Jolakotturinn too! - the synth voices are charming! Also, did you get inspiration from the long Furbys when making the Snow Wasset?


Such a lovely submission, really glad I checked this one out and glad you submitted it! :)

Intense game! Really easy to pick up the concept and start going, but it ramps up a lot! I think it would help a lot if the numbers were color-coded, I had a hard time sorting through them and also saw some inverted 6s and 9s which could be confused with each other. The art is cute and the controls are solid as well. Nice work!

Nice project! Smart use of the portrait aspect ratio, and the sprites are cute and particularly appropriate for this time of year! I did notice the framerate starting to dip a bit when a lot of avalanche objects would spawn in, but nothing too crazy.

This is really cool! I love the atmosphere, the soundtrack has lots of nice ambient bits, and the vent sprites are really neat! I got pretty far and saw the red crystal enemies, and was able to make some good progress by tanking a lot of the vents. Eventually I got bogged down and didn't have enough firepower to hold them off. Nice work!

I love this!! The virus sprites are really nicely done, and it's nice to see high-res art in this style! The use of timescale changes is creative and the instant switching from slow to fast makes the game feel really tactile. Got through all the levels and really enjoyed this one, nicely done! :)

Thank you for this feedback, it's very helpful!!

Glad you liked the boss fight! I hadn't considered your point about drawing the weapons back, we will definitely have to experiment with that. I know we want the swords to feel really solid and not frustrating at all.

I have to agree about the crossbow - I don't think the crossbow code has been touched in a bit but it's not very satisfying in its current state. 

Something I run into when testing is that the trolls have a huge swing range and deal a lot of damage. Hopefully our enemy spawning system changes will help prevent the player getting cornered, but I wonder if he is still just too powerful, or if the player doesn't have enough time to react?


Again, we really appreciate the feedback, and thanks for checking out our game! Hopefully you could come back once we push another playtest to itch from our dev branch :)

Thank you, glad you enjoy it! :)

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Thanks for checking it out again! We are still in the early stages of building some new features. One of these is the shop, which will be re-implemented with NPCs within the levels. Hopefully, shop NPCs who buy items from the player will mitigate some of the issues with storage, although I don't see how it could hurt to just let the player hold more items. Did you find yourself running out of storage and shuffling items around on the ground? We are also implementing a new map generation system and it's still pretty basic compared to the arena. Would love to hear if you have any additional thoughts, and hopefully you come back and check again once we push more updates :)

Appreciate the update!! :)

really cute and nice

Got it, thanks for your response! I am using the Quad layout currently

Hi! I've been really enjoying this software since buying it a few months ago (v1.0 is fantastic!) but was looking in the settings today on 1.0.13 (Windows 11 amd64) and noticed there isn't an oscilloscope option any more, and nothing shows up in search. Any suggestions?

Thanks so much! We have some updates in the pipeline which should be live in the next few days! :)

YETI! Thank you!

Thank you so much for the kind feedback! I'm happy with how the art came together for this one, and we should have more combo-able items available in an upcoming update :)

Thank you! We have some units in mind that should make climbing a lot more dynamic, and the page will be updated at some point after the voting period if you are interested at all!

Thanks for the feedback! I went to your profile and checked out Sisyphus' Revenge and I see what you mean!

I've been working on this project a bit more, but I can't submit any changes until the voting period ends. We're thinking of adding some more unit types, and we definitely need some more special units that are a lot more challenging. The build should be updated in a few days if you are ever interested in checking it out again!

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I love it! The music is really groovy, the sound effects are nice, and I love the extensive use of dithering. The music reminds me of sequenced music on some late 90s game consoles, maybe some romplers/rompler plugins were used in the music production? Really nicely done!

I initially explored randomly and found myself dead at the desert...and the temple...and the village...and the jungle...

Then I found the beach and realized you can farm crabs for Crab Meat and stats, spammed Z for a bit and cracked a bunch of crabs and took their meat and shells. Got enough to buy a spear and some armor. Tried to fight the desert spirit but realized I didn't equip my new purchases, but I still got destroyed even with these upgrades. Died a couple more times and the shell loss bummed me out but I eventually got enough for a fishing rod, got some fish, and then on day 74 and at level 5, I defeated a desert spirit.

Started to farm those for a while, got some more fish, then made my way to other parts of the map I died at before. Got to max level, and I got the golden key, thought it would be used for the waterfall, but I entered the pyramid. Got a high score of 123 days and 6 deaths.


Really excellent project, great job!

They’re very bonkable as is, but…that does honestly give me an idea for a special bonk effect, triggered if you drop a boulder from really high up directly onto an enemy…maybe in a future update? Thanks for the feedback and inspiration! :)

Glad you had fun, thanks!

Thanks! :)

I’m glad you found the art charming! I wanted to target a more lighthearted and goofy aesthetic for this game and I’m happy with the outcome. Thanks for your feedback!

We appreciate the feedback! I thought it would be interesting to do a 4:3 aspect ratio but in hindsight this limited the mountain options to some extent. I think if we expand this project further we’ll have to do a wider area or maybe a larger and scrollable mountain. Thanks for playing and glad you enjoyed it! :)

Thank you! You’ll have to give dpolk credit for the yeti 

Thank you for the kind feedback! Glad to hear you got so far that my UI code broke :p

Nice game! I think the UI is fun, but if I had one suggestion, you could use an AudioStreamRandomizer to have a pool of sounds to choose from when the level/map session finishes. I've found that even adding just a couple variations of the same sound with slightly different pitch can make a game feel nicer. Well done!