Thanks for checking it out again! We are still in the early stages of building some new features. One of these is the shop, which will be re-implemented with NPCs within the levels. Hopefully, shop NPCs who buy items from the player will mitigate some of the issues with storage, although I don't see how it could hurt to just let the player hold more items. Did you find yourself running out of storage and shuffling items around on the ground? We are also implementing a new map generation system and it's still pretty basic compared to the arena. Would love to hear if you have any additional thoughts, and hopefully you come back and check again once we push more updates :)
four things:
1 - i will definitely come back.
2 - if the shop area has npcs make sure the player has time and space to put his weapon away before accidentally stabbing someone.
3 - my problem with the storage was mainly because of two factors: A - there isnt any way to record/search anything about items unless you have them on hand (this could be fixed by adding some kind of encyclopedia which starts blank and fills in as you play). and B - ... i didnt want to throw any of the pets away.
4 - the map generation, while basic, isnt too bad. the two biggest issues with it is that, unlike most games that randomly generate the map, its small, and doesnt change (boss room every x floor, later floors changing theme, etc...). but i suspect that it will change as the development goes.